移动计算工具,帮助治疗自闭症儿童识别和解释面部表情的困难

F. A. Alves-Ribeiro
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引用次数: 0

摘要

这项工作提出了一个名为“脸”的游戏:一个通过解释和识别面部表情来帮助治疗自闭症儿童的游戏,由马拉尼昂联邦教育、科学和技术研究所(IFMA)的多学科团队开发,使用应用行为分析(ABA)的方法,通常与自闭症谱系障碍(ASD)儿童的治疗有关。该应用程序将面部表情的学习分为小任务,每次孩子赢或输时都包含积极的强化。教育者可以进入游戏的设置菜单,可以增加或减少孩子与游戏之间的互动量,可以选择要工作的面部表情。游戏的第一个屏幕显示了教师选择的图像,呈现了一个有“n”个“m”的屏幕,以提高对所需面部表情的学习。当孩子能够到达所有的“n”个屏幕位置后,将增加更多的互动,以加强学习。在每个阶段,一个新的图像,在不同的位置,它会显示在屏幕上,代表不同的水平在游戏中,这一过程是重复在所有阶段的游戏。最后,教育工作者可以访问包含游戏每个阶段对应结果的报告,其中包括互动次数、其他按钮上的铃声数量、其他按钮上的触摸次数、按钮外的铃声数量、完成每个阶段所花费的时间以及他们的统计数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile computing tool to help treat autistic children with difficulties in recognizing and interpreting facial expressions
This work presents a game titled Face: a game to aid treatment of autistic children through the interpretation and recognition of facial expressions, developed by the team multidisplinar of the Federal Institute of Education, Science and Technology of Maranhao (IFMA), using the methodology of Applied Behavior Analysis (ABA), commonly associated with the treatment of children with Disorders of the Autism Spectrum disorders (ASD). The application divide the learning of facial expression in small tasks, containing positive reinforcement each time the child wins or loses. The educator has access to the settings menu of the game, can increase or reduce the amount of interaction between the child and the game can select the facial expression to be worked. The first screen of the game displays an image chosen by the educator, presented a screen with "n" bins "m", in order to improve the learning of the facial expression desired. After the child be able to reach all the "n" screen positions, more interaction will be added with the goal of strengthening the learning. In each phase, a new image, in different positions, it will be displayed on the screen, representing different levels in the game, this process is repeated during all phases of the game. In the end, the educators have access to the report containing the results corresponding to each phase of the game, with the amount of interaction, amount  ringtones on other buttons, the amount of touches on other buttons, amount ringtones on out of buttons, time spent to complete each phase, as well as their statistics.
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