动作捕捉技术在三维动画创作中的应用

Yongqiong Zhu
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引用次数: 0

摘要

在三维动画创作中,人物的运动一直是创作的主要难点,传统上主要依靠动画师的经验。近年来,一种新的动画技术,动作捕捉,经常被用于好莱坞的动画和电影制作。通过捕捉人体的动作,使人物模型和演员动作一致,可以大大提高动画创作的效率。本文介绍了基于MotionAnalysis系统的动作捕捉过程和关键技术,对提高国内3D动画制作质量具有重要意义。Keywords-3D动画;动作捕捉;角色绑定
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Motion Capture Technology in 3D Animation Creation
The character movement in 3D animation creation has always been the main difficulty in creation which relies mainly on the experience of animators traditionally. In recent years, a new animation technology, motion capture, is often used in Hollywood animation and film production. By capturing the movement of the human body, the character model and the actors have the same movements, which can greatly improve the efficiency of animation creation. This paper introduces the capture process and key technologies of motion capture based on MotionAnalysis system, which is of great significance to the improvement of the quality of 3D animation production in China. Keywords—3D animation; motion capture; character binding
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