D. A. Plecher, Christian Eichhorn, Khaled M. Seyam, G. Klinker
{"title":"ARsinoë -学习埃及象形文字与增强现实和机器学习","authors":"D. A. Plecher, Christian Eichhorn, Khaled M. Seyam, G. Klinker","doi":"10.1109/ISMAR-Adjunct51615.2020.00092","DOIUrl":null,"url":null,"abstract":"The \"ARsinoë\" project combines gamification, Augmented Reality (AR) and machine learning to discover Egyptian hieroglyphs in a single application for the smartphone or tablet. It targets K12 students in two ways. On the one hand, it offers new approaches to the study of hieroglyphs and thus Egyptian culture and history, on the other hand, the newly gained concepts can be transferred to the learning of languages with non-Latin writing systems.","PeriodicalId":433361,"journal":{"name":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning\",\"authors\":\"D. A. Plecher, Christian Eichhorn, Khaled M. Seyam, G. Klinker\",\"doi\":\"10.1109/ISMAR-Adjunct51615.2020.00092\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The \\\"ARsinoë\\\" project combines gamification, Augmented Reality (AR) and machine learning to discover Egyptian hieroglyphs in a single application for the smartphone or tablet. It targets K12 students in two ways. On the one hand, it offers new approaches to the study of hieroglyphs and thus Egyptian culture and history, on the other hand, the newly gained concepts can be transferred to the learning of languages with non-Latin writing systems.\",\"PeriodicalId\":433361,\"journal\":{\"name\":\"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00092\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR-Adjunct51615.2020.00092","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning
The "ARsinoë" project combines gamification, Augmented Reality (AR) and machine learning to discover Egyptian hieroglyphs in a single application for the smartphone or tablet. It targets K12 students in two ways. On the one hand, it offers new approaches to the study of hieroglyphs and thus Egyptian culture and history, on the other hand, the newly gained concepts can be transferred to the learning of languages with non-Latin writing systems.