多人角色游戏应用于基于问题的学习

P. Sancho, P. P. Gómez-Martín, Baltasar Fernandez-Manjon
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引用次数: 18

摘要

教育界愿意将学习应用与多媒体和视频游戏的引人入胜和沉浸式格式结合起来,作为增加所谓“数字原住民”学习动机的一种方式[19]。在这十年中,人们对电子游戏的兴趣呈指数级增长,认为它是一种将学习与娱乐相结合的方式。但是,尽管教师和技术专家的初衷是好的,但将游戏整合到课程中的努力往往是失败的。大多数学生认为通过电子游戏学习是“巧克力覆盖的西兰花”[1],而许多教师认为游戏是浪费时间。在本文中,我们提出了一种方法,即NUCLEO框架,该方法在西班牙高等教育背景下的几个测试实施中取得了良好的效果,将整个基于问题的学习场景转变为角色游戏。这里提出的概念框架和系统的目的是在一个激励的环境中获得有效的学习,寻求学生对学习态度的改变。它打算在LMS(学习管理系统)的上下文中使用,用新的界面和内容交互模式补充其功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivation of the so called "digital natives" [19]. During this decade the interest for videogames as a way of combining learning with fun has grown exponentially. But despite the best intentions of teachers and technologists, the efforts to integrate games into the curriculum have often fallen flat. Most students see learning through videogames as "chocolate covered broccoli" [1] while many teachers consider games as a waste of time. In this paper we propose an approach, the NUCLEO framework, that is getting good results in several testing implementations for the Spanish higher education context, turning a whole problem based learning scenario into a role game. The conceptual framework and the system presented here are aimed at getting effective learning in a motivating environment that seeks a student's change of attitude towards learning. It is intended to be used within the context of a LMS (Learning Management System), complementing its features with new interfaces and modes of content interaction.
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