技术说明:ScrutiCam:用于3D对象检查的相机操作技术

Fabrice Decle, M. Hachet, P. Guitton
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引用次数: 12

摘要

检查3D对象是3D应用程序中的一项常见任务。然而,这样的相机移动是不平凡的,标准的工具不能提供一个有效的和独特的工具,这样的移动。ScrutiCam是一种新的3D相机操作技术。它基于“点击-拖动”鼠标移动,用户在屏幕上“拖动”感兴趣的点,以执行不同的相机移动,如围绕模型缩放、平移和旋转。ScrutiCam可以与模型的表面保持对齐,以保持感兴趣的区域可见。ScrutiCam也是基于Point-Of-Interest (POI)方法,通过点击屏幕来指定最终的相机位置。与其他POI技术相反,ScrutiCam允许用户沿着轨迹控制摄像机的动画。它还受到了“轨迹球”技术的启发,即虚拟摄像机沿着模型的边界球移动。然而,ScrutiCam的相机总是靠近模型的表面,不管它是什么形状。它可以与鼠标和触摸屏一起使用,因为它只需要一个2D输入和一个按钮。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection
Inspecting a 3D object is a common task in 3D applications. However, such a camera movement is not trivial and standard tools do not provide an efficient and unique tool for such a move. ScrutiCam is a new 3D camera manipulation technique. It is based on the “click-and-drag” mouse move, where the user “drags” the point of interest on the screen to perform different camera movements such as zooming, panning and rotating around a model. ScrutiCam can stay aligned with the surface of the model in order to keep the area of interest visible. ScrutiCam is also based on the Point-Of-Interest (POI) approach, where the final camera position is specified by clicking on the screen. Contrary to other POI techniques, ScrutiCam allows the user to control the animation of the camera along the trajectory. It is also inspired by the “Trackball” technique, where the virtual camera moves along the bounding sphere of the model. However, ScrutiCam's camera stays close to the surface of the model, whatever its shape. It can be used with mice as well as with touch screens as it only needs a 2D input and a single button.
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