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引用次数: 61
摘要
本文提出了一种针对Kinect摄像头提供的深度视频的头部检测算法及其在跌倒检测中的应用。该算法首先检测可能的头部位置,然后基于这些位置,通过检测头部和肩部来识别人。搜索头部位置是快速的,因为我们只在人体外轮廓上寻找头部轮廓。人体识别是对头部和肩部的梯度直方图(Histogram of Oriented Gradient)进行改进。与原来的HOG相比,我们的算法对人体关节和背部弯曲的鲁棒性更强。跌倒检测算法是基于头部和身体质心的速度以及它们到地面的距离。通过同时使用身体和头部的质心,我们的算法受质心波动的影响较小。此外,我们还提出了一种简单而有效的方法来验证地面到头部和质心的距离。
Head detection using Kinect camera and its application to fall detection
This article proposes a head detection algorithm for depth video provided by a Kinect camera and its application to fall detection. The proposed algorithm first detects possible head positions and then based on these positions, recognizes people by detecting the head and the shoulders. Searching for head positions is rapid because we only look for the head contour on the human outer contour. The human recognition is a modification of HOG (Histogram of Oriented Gradient) for the head and the shoulders. Compared with the original HOG, our algorithm is more robust to human articulation and back bending. The fall detection algorithm is based on the speed of the head and the body centroid and their distance to the ground. By using both the body centroid and the head, our algorithm is less affected by the centroid fluctuation. Besides, we also present a simple but effective method to verify the distance from the ground to the head and the centroid.