游戏化与参与:计算思维的发展及其对数学学习的影响

Fernanda Pires, Fabio Michel Maquine Lima, Rafaela Melo, J. Bernardo, Rosiane de Freitas
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引用次数: 7

摘要

计算思维的发展已经被专家们指出是人类生活的基础。本文以《计算机科学基础》为基础,在一所小学的课堂上应用基于游戏的教学序列,以促进学生参与数学活动的发展,并分析逻辑和算法推理的发展对课堂数学问题解决的影响。教学顺序既考虑了幼儿的认知发展,也考虑了幼儿在此过程中的个人发展。初步结果表明,教学顺序对学生的学习有积极的影响,实验组的学习进化率为18%,对照组为5%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification and Engagement: Development of Computational Thinking and the Implications in Mathematical Learning
The development of Computational Thinking has been pointed out by experts as fundamental in the lives of human beings. This article deals with the application of a game-based didactic sequence based on the fundamentals of Computer Science in a class of primary school children, to promote engagement in the development of mathematical activities and analyze the impact of the development of logical and algorithmic reasoning in the solution of mathematical problems in the classroom. The didactic sequence considered the cognitive development of the children as well as the personal evolution during the process. Preliminary results indicate that the didactic sequence had a positive impact on student learning, showing a rate of learning evolution of 18% in the test group and 5% in the control group.
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