儿童游戏行为的情绪表达:情绪强度对识别率的影响

S. Shahid, B. Erven, E. Krahmer
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引用次数: 1

摘要

虽然情绪的强度可能对自动情绪识别系统非常重要,但它并不是情绪数据库中的普通特征。本文提出了一个儿童表现出六种基本情绪的数据库,其中所述情绪的强度是被操纵的。一项判断任务显示,人们对情绪的识别程度比运气所能预测的要高,而在两种操纵条件下,人们能感知到情绪强度的差异。此外,我们建立了该数据库的强度和识别率之间的相关性。最后,对未来研究的可能性进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Acted emotional expressions of game-playing children: investigating the influence of emotion intensity on recognition rates
While the intensity of emotions is likely of great importance to automatic emotion recognition systems, it is not an ordinary feature in emotion databases. This paper presents a database of children acting out six basic emotions, in which the intensity of said emotions was manipulated. A judgment task showed emotions were better recognized than chance could predict, while differences in intensity were perceived in two manipulated conditions. In addition, we establish a correlation between intensity and recognition rates for this database. Finally, possibilities for future research are discussed.
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