仿生vlab:基于Android教育游戏的虚拟实验室

Putri Sabilla Aulia Najiyah, Reza Fauzi Dwisandi, Muhammad Nizar Maulana, D. Hernawati
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引用次数: 1

摘要

虚拟现实在教育和学习领域有很大的应用潜力,被称为虚拟学习。对于一些学习活动,虚拟学习的研究引起了人们极大的兴趣。然而,目前基于Android教育游戏的虚拟实验室的包装中,虚拟学习的内容很少,虚拟学习是通过一系列的实践活动,作为学生对所学概念的验证或确认。因此,本研究旨在开发Bio-VLab,一个基于游戏的android移动应用程序,采用一些ADDIE开发程序,涵盖分析和设计阶段。基于开发设计产生的原型,包括初始外观、课程选择、材料列表、学习目标、教具展示和实用内容,进行了描述性定性的技术分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bio-VLab: Virtual Laboratory Based on Android Educational Game
Virtual reality has a lot of potentials to be applied in the field of education and learning, known as virtual learning. For some learning activities there is quite a lot of interest in research about virtual learning. However, at present there is little virtual learning in the packaging of a virtual laboratory based on an Android educational game that presents a series of practical activities as a form of verification or confirmation of concepts learned by students. For this reason, this research aims to develop Bio-VLab, a game-based android mobile application, by adopting some of the ADDIE development procedures covering the analysis and design stages. Technical analysis was carried out descriptively qualitatively based on prototypes generated from the design of the development including initial appearance, class choices, list of materials, learning objectives, display of teaching aids, and practical content.
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