实验室环境的VR培训

Josef Wermann, B. Pohn
{"title":"实验室环境的VR培训","authors":"Josef Wermann, B. Pohn","doi":"10.23919/softcom55329.2022.9911505","DOIUrl":null,"url":null,"abstract":"VR apps in the categories of gaming, leisure, social, fitness, work and education are becoming increasingly popular. The aim of this paper is to determine the potential for increasing efficiency and conserving resources in laboratory processes. For this purpose, literature research was conducted on the one hand, and on the other hand, a virtual simulation environment in the field of cell culture was created within a Laminar Flow Hood (Flow) using the Unity development environment and the Oculus Quest 2 VR goggles. Outstanding features of the app are that, in addition to the possibility of being used via cable using a PC (PCVR), it can also be operated wireless as an Android standalone package, and that it can be used with controllers as well as with hand tracking, i.e., freehand. The Laminar Flow application was extensively tested on a group of 10 employees and students of the Department of Biomedical Engineering. The data obtained from the app, as well as questionnaires completed by the test persons, show that a usability-friendly application can be used to train workflows efficiently and, in a resource saving manner. Furthermore, the more often the workflow has been worked through by a person, a greater improvement in the workflow was achieved. In addition, a strong acceptance and high commitment of the users in the technical environment can be seen. Regarding comparable studies and although the test group is subject to some limitations the enormous potential that IVR offers to support location-based training sessions in companies and especially in laboratories and university facilities can be seen. In view of the decreasing prices, the technical advancement of VR devices and the paradigm shift of work and education towards increased home office driven by COVID-19, intensified future research in the field of IVR can be justified in combination with these positive results.","PeriodicalId":261625,"journal":{"name":"2022 International Conference on Software, Telecommunications and Computer Networks (SoftCOM)","volume":"62 3","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"VR Training for Laboratory Environments\",\"authors\":\"Josef Wermann, B. Pohn\",\"doi\":\"10.23919/softcom55329.2022.9911505\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"VR apps in the categories of gaming, leisure, social, fitness, work and education are becoming increasingly popular. The aim of this paper is to determine the potential for increasing efficiency and conserving resources in laboratory processes. For this purpose, literature research was conducted on the one hand, and on the other hand, a virtual simulation environment in the field of cell culture was created within a Laminar Flow Hood (Flow) using the Unity development environment and the Oculus Quest 2 VR goggles. Outstanding features of the app are that, in addition to the possibility of being used via cable using a PC (PCVR), it can also be operated wireless as an Android standalone package, and that it can be used with controllers as well as with hand tracking, i.e., freehand. The Laminar Flow application was extensively tested on a group of 10 employees and students of the Department of Biomedical Engineering. The data obtained from the app, as well as questionnaires completed by the test persons, show that a usability-friendly application can be used to train workflows efficiently and, in a resource saving manner. Furthermore, the more often the workflow has been worked through by a person, a greater improvement in the workflow was achieved. In addition, a strong acceptance and high commitment of the users in the technical environment can be seen. Regarding comparable studies and although the test group is subject to some limitations the enormous potential that IVR offers to support location-based training sessions in companies and especially in laboratories and university facilities can be seen. In view of the decreasing prices, the technical advancement of VR devices and the paradigm shift of work and education towards increased home office driven by COVID-19, intensified future research in the field of IVR can be justified in combination with these positive results.\",\"PeriodicalId\":261625,\"journal\":{\"name\":\"2022 International Conference on Software, Telecommunications and Computer Networks (SoftCOM)\",\"volume\":\"62 3\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Software, Telecommunications and Computer Networks (SoftCOM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/softcom55329.2022.9911505\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Software, Telecommunications and Computer Networks (SoftCOM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/softcom55329.2022.9911505","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

游戏、休闲、社交、健身、工作和教育等领域的VR应用越来越受欢迎。本文的目的是确定在实验室过程中提高效率和节约资源的潜力。为此,一方面进行文献研究,另一方面利用Unity开发环境和Oculus Quest 2 VR护目镜,在层流罩(Laminar Flow Hood, Flow)内创建细胞培养领域的虚拟模拟环境。该应用程序的突出特点是,除了可以通过PC (PCVR)通过电缆使用外,它还可以作为Android独立包进行无线操作,并且它可以与控制器一起使用,也可以与手部跟踪一起使用,即徒手。层流应用程序在生物医学工程系的10名员工和学生身上进行了广泛的测试。从应用程序中获得的数据,以及测试人员完成的问卷,表明一个可用性友好的应用程序可以有效地训练工作流,并以节省资源的方式。此外,一个人通过工作流的次数越多,工作流的改进就越大。此外,在技术环境中可以看到用户的强烈接受和高度承诺。关于可比较的研究,尽管测试组受到一些限制,但IVR提供的支持公司,特别是实验室和大学设施中基于位置的培训课程的巨大潜力可以看到。鉴于价格的下降、VR设备的技术进步以及COVID-19推动的工作和教育向家庭办公的范式转变,结合这些积极的成果,可以证明未来在IVR领域的研究是有道理的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR Training for Laboratory Environments
VR apps in the categories of gaming, leisure, social, fitness, work and education are becoming increasingly popular. The aim of this paper is to determine the potential for increasing efficiency and conserving resources in laboratory processes. For this purpose, literature research was conducted on the one hand, and on the other hand, a virtual simulation environment in the field of cell culture was created within a Laminar Flow Hood (Flow) using the Unity development environment and the Oculus Quest 2 VR goggles. Outstanding features of the app are that, in addition to the possibility of being used via cable using a PC (PCVR), it can also be operated wireless as an Android standalone package, and that it can be used with controllers as well as with hand tracking, i.e., freehand. The Laminar Flow application was extensively tested on a group of 10 employees and students of the Department of Biomedical Engineering. The data obtained from the app, as well as questionnaires completed by the test persons, show that a usability-friendly application can be used to train workflows efficiently and, in a resource saving manner. Furthermore, the more often the workflow has been worked through by a person, a greater improvement in the workflow was achieved. In addition, a strong acceptance and high commitment of the users in the technical environment can be seen. Regarding comparable studies and although the test group is subject to some limitations the enormous potential that IVR offers to support location-based training sessions in companies and especially in laboratories and university facilities can be seen. In view of the decreasing prices, the technical advancement of VR devices and the paradigm shift of work and education towards increased home office driven by COVID-19, intensified future research in the field of IVR can be justified in combination with these positive results.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信