{"title":"使用迷宫磁铁来提高五六岁孩子的解决问题的能力","authors":"Miftach Tri Ramawati, Dewi Komalasari","doi":"10.35896/ijecie.v7i1.542","DOIUrl":null,"url":null,"abstract":"Abstrak \nPada usia dini, tahapan perkembangan kognitif anak masuk pada tahap pra-oprasional usia 2-7 tahun. Tahap ini anak mulai belajar memecahkan masalah sederhana. Salah satu cara untuk melatih pemecahan masalah dan meningkatkan kognitif anak usia dini yaitu melalui permainan maze magnet. Penelitian ini bertujuan untuk meningkatkan kemampuan memcahkan pemecahan masalah melalu media permainan maze magnet pada anak usia 5-6. Metode penelitian yang digunakan adalah kuantitatif deskriptif, dengan selama 3 siklus dengan kriteria keberhasilan minimal 75%. Hasil penelitian menunjukkan 27% anak yang muncul pada siklus I, kemampuan anak semakin meningkat sebesar 54% anak yang muncul pada siklus II, Kemudian hasil dari siklus III yang sudah muncul sebanyak 81% anak, presentase tersebut melebihi batas minimum rata-rata yaitu 75%. Hasil ini menunjukkan bahwa permainan maze magnet dapat meningkatkan kemampuan pemecahan masalah anak, dengan implikasi melatih anak untuk belejar memecahkan permasalahan sederhana sehari-hari seperti, berinisiatif belajar membuka bekal makan sendiri, belajar menyelesaikan kegiatan pembelajaran, dan juga belajar menganalisi permasalahan yang dialami. \nKata Kunci: Perkembangan Kognitif, permainan maze magnet, pemecahan masalah. \nAbstract \nAt an early age, the stages of cognitive development of children enter the pre-operational stage aged 2-7 years. At this stage the child begins to learn to solve simple problems. One way to practice problem solving and improve cognitive early childhood is through a magnet maze game. This study aims to improve the ability to solve problems through the media of the maze magnet game in children aged 5-6. The research method used is descriptive quantitative, for 3 cycles with a minimum success criterion of 75%. The results showed that 27% of children appeared in cycle I, the ability of children increased by 54% of children who appeared in cycle II, then the results of cycle III which had appeared as many as 81% of children, this percentage exceeded the minimum average limit of 75%. . These results indicate that the maze magnet game can improve children's problem solving skills, with the implication of training children to learn to solve simple everyday problems such as taking the initiative to learn to open their own lunchboxes, learn to complete learning activities, and also learn to analyze the problems they are experiencing. \nKeywords: Cognitive Development, magnetic maze game, problem solving.","PeriodicalId":145975,"journal":{"name":"Al-Hikmah : Indonesian Journal of Early Childhood Islamic Education","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENGGUNAAN PERMAINAN MAZE MAGNET UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH ANAK USAI 5-6 TAHUN\",\"authors\":\"Miftach Tri Ramawati, Dewi Komalasari\",\"doi\":\"10.35896/ijecie.v7i1.542\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstrak \\nPada usia dini, tahapan perkembangan kognitif anak masuk pada tahap pra-oprasional usia 2-7 tahun. Tahap ini anak mulai belajar memecahkan masalah sederhana. Salah satu cara untuk melatih pemecahan masalah dan meningkatkan kognitif anak usia dini yaitu melalui permainan maze magnet. Penelitian ini bertujuan untuk meningkatkan kemampuan memcahkan pemecahan masalah melalu media permainan maze magnet pada anak usia 5-6. Metode penelitian yang digunakan adalah kuantitatif deskriptif, dengan selama 3 siklus dengan kriteria keberhasilan minimal 75%. Hasil penelitian menunjukkan 27% anak yang muncul pada siklus I, kemampuan anak semakin meningkat sebesar 54% anak yang muncul pada siklus II, Kemudian hasil dari siklus III yang sudah muncul sebanyak 81% anak, presentase tersebut melebihi batas minimum rata-rata yaitu 75%. Hasil ini menunjukkan bahwa permainan maze magnet dapat meningkatkan kemampuan pemecahan masalah anak, dengan implikasi melatih anak untuk belejar memecahkan permasalahan sederhana sehari-hari seperti, berinisiatif belajar membuka bekal makan sendiri, belajar menyelesaikan kegiatan pembelajaran, dan juga belajar menganalisi permasalahan yang dialami. \\nKata Kunci: Perkembangan Kognitif, permainan maze magnet, pemecahan masalah. \\nAbstract \\nAt an early age, the stages of cognitive development of children enter the pre-operational stage aged 2-7 years. At this stage the child begins to learn to solve simple problems. One way to practice problem solving and improve cognitive early childhood is through a magnet maze game. This study aims to improve the ability to solve problems through the media of the maze magnet game in children aged 5-6. The research method used is descriptive quantitative, for 3 cycles with a minimum success criterion of 75%. The results showed that 27% of children appeared in cycle I, the ability of children increased by 54% of children who appeared in cycle II, then the results of cycle III which had appeared as many as 81% of children, this percentage exceeded the minimum average limit of 75%. . These results indicate that the maze magnet game can improve children's problem solving skills, with the implication of training children to learn to solve simple everyday problems such as taking the initiative to learn to open their own lunchboxes, learn to complete learning activities, and also learn to analyze the problems they are experiencing. \\nKeywords: Cognitive Development, magnetic maze game, problem solving.\",\"PeriodicalId\":145975,\"journal\":{\"name\":\"Al-Hikmah : Indonesian Journal of Early Childhood Islamic Education\",\"volume\":\"60 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Al-Hikmah : Indonesian Journal of Early Childhood Islamic Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35896/ijecie.v7i1.542\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Al-Hikmah : Indonesian Journal of Early Childhood Islamic Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35896/ijecie.v7i1.542","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
在很小的时候,孩子的认知发育阶段进入了2-7岁的术前阶段。在这个阶段,孩子们开始学习解决简单的问题。训练解决问题和提高幼儿认知能力的方法之一是通过迷宫磁化游戏。这项研究的目的是提高在5-6岁儿童的媒体迷宫游戏中解决问题的能力。描述性研究使用的是定量的方法,用三年周期至少75%的成功标准。研究表明,在第一个周期出现的儿童中,儿童的能力增加了54%,在第二次周期出现的儿童的能力增加了81%,而第三周期的结果则超过了平均最低75%。结果表明,迷宫磁学游戏可以提高孩子解决问题的能力,其含义是训练孩子解决日常生活中简单的问题,比如主动打开自己的午餐盒,学会完成学习活动,并学会分析所经历的问题。关键词:认知发展,迷宫磁性游戏,解决问题。儿童早期认知发展的阶段进入了前阶段,持续了2-7年。在这个舞台上,孩子们开始学着解决简单的问题。解决和改善童年早期认知的一种方法是通过一个磁化的迷宫游戏。这种研究可以通过儿童玩的迷宫磁场游戏中解决问题的能力来培养这些能力。研究使用的方法是描述3周期的数量,而最小的成功标准是75%。结果显示,27%的儿童在周期中消失,儿童的能力增加了54%这些results磁铁indicate that迷宫游戏can improve儿童问题解决技能,with the implication学会解决简单的日常训练儿童的problems这样的美国《倡议》的应试学会开放自己的lunchboxes学会完整的学习活动,和也学会analyze the problems experiencing划破。Keywords:认知发展,磁迷宫游戏,问题解决。
PENGGUNAAN PERMAINAN MAZE MAGNET UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH ANAK USAI 5-6 TAHUN
Abstrak
Pada usia dini, tahapan perkembangan kognitif anak masuk pada tahap pra-oprasional usia 2-7 tahun. Tahap ini anak mulai belajar memecahkan masalah sederhana. Salah satu cara untuk melatih pemecahan masalah dan meningkatkan kognitif anak usia dini yaitu melalui permainan maze magnet. Penelitian ini bertujuan untuk meningkatkan kemampuan memcahkan pemecahan masalah melalu media permainan maze magnet pada anak usia 5-6. Metode penelitian yang digunakan adalah kuantitatif deskriptif, dengan selama 3 siklus dengan kriteria keberhasilan minimal 75%. Hasil penelitian menunjukkan 27% anak yang muncul pada siklus I, kemampuan anak semakin meningkat sebesar 54% anak yang muncul pada siklus II, Kemudian hasil dari siklus III yang sudah muncul sebanyak 81% anak, presentase tersebut melebihi batas minimum rata-rata yaitu 75%. Hasil ini menunjukkan bahwa permainan maze magnet dapat meningkatkan kemampuan pemecahan masalah anak, dengan implikasi melatih anak untuk belejar memecahkan permasalahan sederhana sehari-hari seperti, berinisiatif belajar membuka bekal makan sendiri, belajar menyelesaikan kegiatan pembelajaran, dan juga belajar menganalisi permasalahan yang dialami.
Kata Kunci: Perkembangan Kognitif, permainan maze magnet, pemecahan masalah.
Abstract
At an early age, the stages of cognitive development of children enter the pre-operational stage aged 2-7 years. At this stage the child begins to learn to solve simple problems. One way to practice problem solving and improve cognitive early childhood is through a magnet maze game. This study aims to improve the ability to solve problems through the media of the maze magnet game in children aged 5-6. The research method used is descriptive quantitative, for 3 cycles with a minimum success criterion of 75%. The results showed that 27% of children appeared in cycle I, the ability of children increased by 54% of children who appeared in cycle II, then the results of cycle III which had appeared as many as 81% of children, this percentage exceeded the minimum average limit of 75%. . These results indicate that the maze magnet game can improve children's problem solving skills, with the implication of training children to learn to solve simple everyday problems such as taking the initiative to learn to open their own lunchboxes, learn to complete learning activities, and also learn to analyze the problems they are experiencing.
Keywords: Cognitive Development, magnetic maze game, problem solving.