面向工程三维虚拟世界应用的整体方法论

Ingo Seidel, Markus Gartner, Josef Froschauer, H. Berger, D. Merkl
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引用次数: 8

摘要

3D虚拟世界应用程序以一种特别的方式开发,开发不遵循预定义的过程或方法。然而,与任何其他应用程序一样,充分了解的开发方法可以提高效率,并有助于避免潜在的错误。在本文中,我们将介绍一种基于先前相关工作成果、我们开发3D虚拟世界的经验以及敏捷和Web 2.0软件开发实践的影响的3D虚拟世界应用程序开发方法。该方法是在高层次上定义的,并作为涵盖开发生命周期所有阶段的指导方针。我们提出了两个新的阶段,一个熟悉阶段和一个技术选择阶段,到目前为止,其他方法尚未对此进行详细考虑,并讨论了该方法如何在创建3D电子旅游环境的背景下建立起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a holistic methodology for engineering 3D Virtual World applications
3D Virtual World applications are developed in an ad-hoc fashion and the development does not follow predefined processes or methodologies. However, as with any other application, a well informed development methodology increases the efficiency and helps to avoid potential errors. In this paper we are going to present a methodology for the development of applications in 3D Virtual Worlds that is based on results from previous related works, our experiences in developing 3D Virtual Worlds and influences from agile and Web 2.0 software development practices. The methodology is defined on a high level and serves as a guideline covering all stages of the development life cycle. We present two new stages, a familiarization stage and a technology selection stage, which have not been considered in this detail in other methodologies so far and discuss how the methodology has been established within the context of creating a 3D e-Tourism environment.
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