以小学生青春誓约为主题的数位漫画学习媒体之开发

Seren Sarastia
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引用次数: 0

摘要

摘要本研究旨在制作一份以数位漫画为基础的学习媒体,以pdf文件的形式提供给Pontianak SDI Al-Azhar 21的五年级学生,文件大小为34 MB,包含2013年五年级下学期课程的主要资料,主题为7个事件的主题。并根据媒体专家、材料专家、语言专家、教师和学生的评估,制定合适的学习目标。根据专家评估,数字漫画的可行性从媒体方面平均百分比为93%,具有非常可行的标准,从物质方面平均百分比为94%,从语言方面平均百分比为73%。数字漫画在试验第一阶段的可行性是基于老师的反应,98%的人有非常可行的标准,88%的学生有非常可行的标准。在第二阶段的试验中,根据教师对使用的反应,100%的标准非常可行,92%的学生评估非常可行。关键词:发展,数字漫画,学习媒体
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Development of Digital Comic Learning Media on Youth Pledge Topic for Elementary School Students
AbstractThis study aims to produce a digital comic-based learning media on youth pledge event topic for fifth grade students in SDI Al-Azhar 21 Pontianak in the form of a pdf document with a file size of 34 MB and contains the main material of the 2013 curriculum in second semester of fifth grade on the theme of 7 events in The life of Subtheme 1 national events during the colonial period has fulfilled the basic competencies, indicators, and learning objectives and is appropriate according to the assessment of media experts, material experts, language experts, teachers, and students. The feasibility of digital comics based on experts' assessment, the average percentage from the media aspect is 93% with very feasible criteria, from the material aspect 94% has very feasible criteria and 73% language aspect has feasible criteria. The feasibility of digital comics in the first phase of the trial is based on the response from the teacher, 98% had very feasible criteria, and 88% of students had very feasible criteria. In the second stage of the trial, based on the teacher's response to use, 100% of the criteria were very feasible, and 92% of the students' assessments were very feasible. Keywords: Development, Digital Comic, Learning Media
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