力反馈虚拟环境下与运动相关的皮层活动

Huang-Ren Chen, S. Yeh, K. Li, Chun-Chuan Chen
{"title":"力反馈虚拟环境下与运动相关的皮层活动","authors":"Huang-Ren Chen, S. Yeh, K. Li, Chun-Chuan Chen","doi":"10.1109/PLATCON.2015.23","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is widely used in the fields of health care. We hypothesis that hand movement with VR simulated scene is similar to actual activity. Nine subjects participated in the study with brain wave monitoring, they used force feedback device to virtual ball catching. We found the brain wave patterns are similar to prior hand movement study, but pattern in the force feedback had longer latency than none force feedback. The results supported virtual reality paradigm can be the part of activity in the real world. We conclude that, movement in the virtual environment and real world had slight difference. Virtual reality can be used as a tool for the motor learning or skill re-acquisition.","PeriodicalId":220038,"journal":{"name":"2015 International Conference on Platform Technology and Service","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Movement-Related Cortical Activities under the Virtual Environment with Force Feedback\",\"authors\":\"Huang-Ren Chen, S. Yeh, K. Li, Chun-Chuan Chen\",\"doi\":\"10.1109/PLATCON.2015.23\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is widely used in the fields of health care. We hypothesis that hand movement with VR simulated scene is similar to actual activity. Nine subjects participated in the study with brain wave monitoring, they used force feedback device to virtual ball catching. We found the brain wave patterns are similar to prior hand movement study, but pattern in the force feedback had longer latency than none force feedback. The results supported virtual reality paradigm can be the part of activity in the real world. We conclude that, movement in the virtual environment and real world had slight difference. Virtual reality can be used as a tool for the motor learning or skill re-acquisition.\",\"PeriodicalId\":220038,\"journal\":{\"name\":\"2015 International Conference on Platform Technology and Service\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-01-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Conference on Platform Technology and Service\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PLATCON.2015.23\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Conference on Platform Technology and Service","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PLATCON.2015.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

虚拟现实技术在医疗保健领域有着广泛的应用。我们假设VR模拟场景中的手部运动与实际活动相似。9名受试者参与了脑电波监测研究,他们使用力反馈装置进行虚拟接球。我们发现脑电波模式与先前的手部运动研究相似,但力反馈的模式比没有力反馈的模式有更长的潜伏期。支持虚拟现实范式的结果可以成为现实世界活动的一部分。我们得出的结论是,虚拟环境中的运动与现实世界中的运动有轻微的差异。虚拟现实可以作为运动学习或技能再习得的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Movement-Related Cortical Activities under the Virtual Environment with Force Feedback
Virtual reality (VR) is widely used in the fields of health care. We hypothesis that hand movement with VR simulated scene is similar to actual activity. Nine subjects participated in the study with brain wave monitoring, they used force feedback device to virtual ball catching. We found the brain wave patterns are similar to prior hand movement study, but pattern in the force feedback had longer latency than none force feedback. The results supported virtual reality paradigm can be the part of activity in the real world. We conclude that, movement in the virtual environment and real world had slight difference. Virtual reality can be used as a tool for the motor learning or skill re-acquisition.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信