基于亮度和深度信息的三维局部表面模型配准

S. Weik
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引用次数: 156

摘要

三维物体的纹理表面模型在计算机图形学应用中越来越重要。这些模型通常必须从几个重叠的部分模型中合并,这些部分模型必须在合并过程之前进行注册(即必须确定部分模型之间的相对转换)。本文提出了一种既利用基于相机的深度信息(例如来自立体)又利用亮度图像的方法。利用光流方法利用亮度信息确定局部表面上相应的点集。然后采用四元数来确定部分模型之间的转换,从而最小化对应点集之间的三维欧几里德距离之和。为了在局部表面上找到对应的点,对亮度信息进行了线性化处理。这个过程反复进行,直到达到收敛为止。与仅使用深度信息相比,使用亮度加速了收敛并减少了剩余的自由度(例如,在注册球形形状时)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Registration of 3-D partial surface models using luminance and depth information
Textured surface models of three-dimensional objects are gaining importance in computer graphics applications. These models often have to be merged from several overlapping partial models which have to be registered (i.e. the relative transformation between the partial models has to be determined) prior to the merging process. In this paper a method is presented that makes use of both camera-based depth information (e.g. from stereo) and the luminance image. The luminance information is exploited to determine corresponding point sets on the partial surfaces using an optical flow approach. Quaternions are then employed to determine the transformation between the partial models which minimizes the sum of the 3-D Euclidian distances between the corresponding point sets. In order to find corresponding points on the partial surfaces luminance information is linearized. The procedure is iterated until convergence is reached. In contrast to only using depth information, employing luminance speeds up convergence and reduces remaining degrees of freedom (e.g. when registering sphere-like shapes).
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