结合扩展现实技术,提供计算机辅助设计和可视化模块

P. Vichare, M. Cano, Keshav P. Dahal, Tomasz Siewierski, Marco Gilardi
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引用次数: 0

摘要

课程设计的基本要求是审查和建设性地使课程模块与学科领域的最新技术和趋势保持一致。扩展现实(XR)是增强现实(AR)、混合现实(MR)和虚拟现实(VR)等新兴技术的总称,它正在成为建筑、工程和建筑(AEC)行业设计和可视化的一个突出方面。工程课程是AEC行业的主要来源,CAD和可视化模块的交付为在学科领域采用这些新兴技术提供了更广泛的机会,并将这些技术用于开发新的教学实践。本文提供了修改传统CAD和可视化模块的合理性,并建设性地将XR纳入程序模块中。对XR学科领域以及基于XR的教学实践进行了批判性的文献综述。本次审查确定了可纳入AEC规划的XR要素这一主题领域。它还强调了采用XR技术交付CAD和可视化模块的学术和操作考虑。类似的方法被扩展到评估电气和电力工程项目的XR技术的集成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Incorporating Extended Reality Technology for Delivering Computer Aided Design and Visualisation Modules
The basic requirement in curriculum design is to review and constructively align programme modules with state-of-the art and trends in the subject area. Extended reality (XR), an umbrella term for emerging technologies such as augmented reality (AR), mixed reality (MR) and virtual reality (VR), is becoming a prominent aspect of design and visualization for architecture, engineering, and construction (AEC) industry. Engineering programmes are primary feeders for the AEC industry, delivery of CAD and visualisation modules provide wider opportunities for adapting such emerging technologies in the subject area, as well as use of these technologies for developing novel pedagogical practices. This paper provides a rational behind revising traditional CAD and visualisation modules designed for Engineering undergraduate programmes, and constructively incorporate XR within programme modules. A critical literature review is provided on XR subject area as well as XR based pedagogical practices. This review identifies elements of XR as a subject area that can be incorporated in AEC programmes. It also highlights academic and operational considerations in adapting XR technology for delivering CAD and visualisation modules. Similar approach is extended to evaluate integration of XR technologies for Electrical and Power Engineering Programmes.
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