{"title":"双足机器人的罚球平衡","authors":"Zhe Tang, Changjiu Zhou, Zeng-qi Sun","doi":"10.1109/RAMECH.2004.1438941","DOIUrl":null,"url":null,"abstract":"Penalty kicking is a specific task for humanoid robots, which is defined by the robotic soccer community. An effective and powerful kicking is a challenging task because of balance. During the period of kicking, the kicking leg moves very quickly and therefore the dynamics should not be ignored. Furthermore, during the kicking, the center of gravity of the robot moves to the front. These two factors greatly influence the balance of the humanoid robot. In this paper, we keep the robot balanced through adjusting the stance leg's ankle joint, both the dynamics and CG changes are considered. The performance and applicability of the proposed method are illustrated both through simulation and real-time control of a humanoid robot developed by the Humanoid Group (www.robo-erectus.org) at Singapore Polytechnic.","PeriodicalId":252964,"journal":{"name":"IEEE Conference on Robotics, Automation and Mechatronics, 2004.","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Balance of penalty kicking for a biped robot\",\"authors\":\"Zhe Tang, Changjiu Zhou, Zeng-qi Sun\",\"doi\":\"10.1109/RAMECH.2004.1438941\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Penalty kicking is a specific task for humanoid robots, which is defined by the robotic soccer community. An effective and powerful kicking is a challenging task because of balance. During the period of kicking, the kicking leg moves very quickly and therefore the dynamics should not be ignored. Furthermore, during the kicking, the center of gravity of the robot moves to the front. These two factors greatly influence the balance of the humanoid robot. In this paper, we keep the robot balanced through adjusting the stance leg's ankle joint, both the dynamics and CG changes are considered. The performance and applicability of the proposed method are illustrated both through simulation and real-time control of a humanoid robot developed by the Humanoid Group (www.robo-erectus.org) at Singapore Polytechnic.\",\"PeriodicalId\":252964,\"journal\":{\"name\":\"IEEE Conference on Robotics, Automation and Mechatronics, 2004.\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Conference on Robotics, Automation and Mechatronics, 2004.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RAMECH.2004.1438941\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Conference on Robotics, Automation and Mechatronics, 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RAMECH.2004.1438941","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
点球是人形机器人的一项特殊任务,由机器人足球界定义。由于平衡的关系,有效而有力的踢腿是一项具有挑战性的任务。在踢腿的过程中,踢腿的动作非常快,因此不应该忽视动力学。此外,在踢腿过程中,机器人的重心向前方移动。这两个因素对仿人机器人的平衡有很大的影响。在本文中,我们通过调整站立腿的踝关节来保持机器人的平衡,同时考虑了动力学和CG的变化。通过新加坡理工学院humanoid Group (www.robo-erectus.org)开发的仿人机器人的仿真和实时控制,说明了所提出方法的性能和适用性。
Penalty kicking is a specific task for humanoid robots, which is defined by the robotic soccer community. An effective and powerful kicking is a challenging task because of balance. During the period of kicking, the kicking leg moves very quickly and therefore the dynamics should not be ignored. Furthermore, during the kicking, the center of gravity of the robot moves to the front. These two factors greatly influence the balance of the humanoid robot. In this paper, we keep the robot balanced through adjusting the stance leg's ankle joint, both the dynamics and CG changes are considered. The performance and applicability of the proposed method are illustrated both through simulation and real-time control of a humanoid robot developed by the Humanoid Group (www.robo-erectus.org) at Singapore Polytechnic.