{"title":"使用单个摄像头和多个光源的自由头部运动眼睛注视跟踪","authors":"F. Coutinho, C. Morimoto","doi":"10.1109/SIBGRAPI.2006.21","DOIUrl":null,"url":null,"abstract":"One of the main limitations of current remote eye gaze tracking (REGT) techniques is that the user's head must remain within a very limited area in front of the monitor screen. In this paper, we present a free head motion REGT technique. By projecting a known rectangular pattern of lights, the technique estimates the gaze position relative to this rectangle using an invariant property of projective geometry. We carry extensive analysis of similar methods using an eye model to compare their accuracy. Based on these results, we propose a new estimation procedure that compensates the angular difference between the eye visual axis and optical axis. We have developed a real time (30 fps) prototype using a single camera and 5 light sources to generate the light pattern. Experimental results shows that the accuracy of the system is about 1deg of visual angle","PeriodicalId":253871,"journal":{"name":"2006 19th Brazilian Symposium on Computer Graphics and Image Processing","volume":"32 10","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"71","resultStr":"{\"title\":\"Free head motion eye gaze tracking using a single camera and multiple light sources\",\"authors\":\"F. Coutinho, C. Morimoto\",\"doi\":\"10.1109/SIBGRAPI.2006.21\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the main limitations of current remote eye gaze tracking (REGT) techniques is that the user's head must remain within a very limited area in front of the monitor screen. In this paper, we present a free head motion REGT technique. By projecting a known rectangular pattern of lights, the technique estimates the gaze position relative to this rectangle using an invariant property of projective geometry. We carry extensive analysis of similar methods using an eye model to compare their accuracy. Based on these results, we propose a new estimation procedure that compensates the angular difference between the eye visual axis and optical axis. We have developed a real time (30 fps) prototype using a single camera and 5 light sources to generate the light pattern. Experimental results shows that the accuracy of the system is about 1deg of visual angle\",\"PeriodicalId\":253871,\"journal\":{\"name\":\"2006 19th Brazilian Symposium on Computer Graphics and Image Processing\",\"volume\":\"32 10\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"71\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 19th Brazilian Symposium on Computer Graphics and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI.2006.21\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 19th Brazilian Symposium on Computer Graphics and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2006.21","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Free head motion eye gaze tracking using a single camera and multiple light sources
One of the main limitations of current remote eye gaze tracking (REGT) techniques is that the user's head must remain within a very limited area in front of the monitor screen. In this paper, we present a free head motion REGT technique. By projecting a known rectangular pattern of lights, the technique estimates the gaze position relative to this rectangle using an invariant property of projective geometry. We carry extensive analysis of similar methods using an eye model to compare their accuracy. Based on these results, we propose a new estimation procedure that compensates the angular difference between the eye visual axis and optical axis. We have developed a real time (30 fps) prototype using a single camera and 5 light sources to generate the light pattern. Experimental results shows that the accuracy of the system is about 1deg of visual angle