神通武士:感性分析

A. Lokman, Alfariz Mohd Mustafa, Mohd Firdauz Mohd Fathir, Abd Rasid Abd Rahman
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引用次数: 3

摘要

电子游戏越来越多地被视为一种宣传工具,在一些有针对性的问题上影响人们。游戏角色的设计对于实现这一目标至关重要。虽然许多关于网络游戏的研究都在探索用户与虚拟形象之间的关系,但还没有研究基于用户的情感反应来研究虚拟形象的设计要求。因此,本研究旨在探索用户对游戏化身的情感反应,并确定网络游戏化身的设计特征,这些特征可用于嵌入有针对性的有影响力的设计理念。本研究采用感性工学方法,因为它能够调查情绪反应,并确定影响情绪反应的重要设计特征。在评估过程中,30名受试者评估了27个游戏化身,并进行了多变量分析,以假设概念化化身设计中的感性,并确定情绪反应与设计特征之间的关系。结果表明,值得信赖和聪明、冒险、自信、冷静、自律、神秘和忠诚是影响化身的概念。本研究还确定了影响概念的设计特征。,从而形成设计线索,开发符合用户情感的新化身。游戏和角色设计师可以从这一线索中受益,为未来的角色设计制定策略,帮助他们影响玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avatar warrior: A Kansei analysis
Video games have increasingly being deliberated as a propaganda tool to influence people with regards to some targeted matters. Design of game's character plays an important role for such objectives. While many studies on online games have explored the relationship between users and their avatars, no research has investigated design requirements of avatars based on users' emotional responses. This study hence is targeted at exploring user's emotional responses to the game avatar, and to determine design characteristics of online game avatar that can be used to embed targeted influential design concept. The study adopted Kansei Engineering methodology due to its ability to investigate emotional responses and determine significant design characteristics that influence the emotional responses. In the evaluation procedure, thirty subjects evaluated twenty-seven game avatars and multivariate analysis was performed to hypothetically conceptualize Kansei in avatar design, and determine relationships between emotional responses and the design characteristics. The result shows that trustworthy & intelligent, adventure, confident, cool, disciplined, mysterious and loyal are the influential concept for avatar. This study has also determined design characteristics that influence the concept., which lead to the formulation of design clue to develop new avatar that matches user's emotion. Game and avatar designers can benefit from the clue to strategize future avatar design that could assist them to influence garners.
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