{"title":"兴趣学生学习:工具使用与学习环境的实证研究","authors":"L. Sudiyono","doi":"10.17051/ilkonline.2021.01.78","DOIUrl":null,"url":null,"abstract":". This study uses a quantitative approach which aims to determine the effect of gadget use and the environment on students' learning interest. The sampling technique used a proportional random sampling technique by lottery in order to obtain a sample of 47 students. Data collection using a questionnaire. The analysis used multiple regression techniques with the help of SPSS version 20 for windows. The results of the data analysis concluded that there was no influence on the use of gadgets and the environment of grade IX students at 9 Purworejo Junior High School for the 2019/2020 Academic Year. The research findings showed that the use of gadgets and the environment did not have a significant impact on interest in learning (p> 0.05). This is indicated by a small impact of 11.30% use of gadgets and 23.20% of the influence of the environment on interest in learning, thus this research recommends that schools provide education about the importance of interest in learning to achieve expected achievements and provide learning support facilities such as better facilities and infrastructure so that the environment learning becomes more comfortable in the era of technological development. In addition, the importance of cooperation between parents, teachers, and schools so that the use of gadgets is used by students for learning purposes.","PeriodicalId":370004,"journal":{"name":"İlköğretim Online","volume":"33 27","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Interest Student Learning: Empirical Study of The Use of Gadget and Learning Environment\",\"authors\":\"L. Sudiyono\",\"doi\":\"10.17051/ilkonline.2021.01.78\",\"DOIUrl\":null,\"url\":null,\"abstract\":\". This study uses a quantitative approach which aims to determine the effect of gadget use and the environment on students' learning interest. The sampling technique used a proportional random sampling technique by lottery in order to obtain a sample of 47 students. Data collection using a questionnaire. The analysis used multiple regression techniques with the help of SPSS version 20 for windows. The results of the data analysis concluded that there was no influence on the use of gadgets and the environment of grade IX students at 9 Purworejo Junior High School for the 2019/2020 Academic Year. The research findings showed that the use of gadgets and the environment did not have a significant impact on interest in learning (p> 0.05). This is indicated by a small impact of 11.30% use of gadgets and 23.20% of the influence of the environment on interest in learning, thus this research recommends that schools provide education about the importance of interest in learning to achieve expected achievements and provide learning support facilities such as better facilities and infrastructure so that the environment learning becomes more comfortable in the era of technological development. In addition, the importance of cooperation between parents, teachers, and schools so that the use of gadgets is used by students for learning purposes.\",\"PeriodicalId\":370004,\"journal\":{\"name\":\"İlköğretim Online\",\"volume\":\"33 27\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"İlköğretim Online\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17051/ilkonline.2021.01.78\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"İlköğretim Online","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17051/ilkonline.2021.01.78","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
. 本研究采用定量方法,旨在确定电子产品的使用和环境对学生学习兴趣的影响。抽样技术采用摇号的比例随机抽样技术,共抽样47名学生。使用问卷收集数据。分析使用多元回归技术与SPSS version 20 for windows的帮助。数据分析的结果表明,在2019/2020学年,对Purworejo初中九年级学生使用电子设备和环境没有影响。研究结果显示,使用电子产品和环境对学习兴趣没有显著影响(p> 0.05)。这表明,使用电子设备对学习兴趣的影响较小,占11.30%,环境对学习兴趣的影响占23.20%,因此本研究建议学校提供学习兴趣的重要性教育,以达到预期的成果,并提供学习支持设施,如更好的设施和基础设施,使环境学习在技术发展的时代变得更加舒适。此外,家长、老师和学校之间合作的重要性,使学生使用的电子设备用于学习目的。
Interest Student Learning: Empirical Study of The Use of Gadget and Learning Environment
. This study uses a quantitative approach which aims to determine the effect of gadget use and the environment on students' learning interest. The sampling technique used a proportional random sampling technique by lottery in order to obtain a sample of 47 students. Data collection using a questionnaire. The analysis used multiple regression techniques with the help of SPSS version 20 for windows. The results of the data analysis concluded that there was no influence on the use of gadgets and the environment of grade IX students at 9 Purworejo Junior High School for the 2019/2020 Academic Year. The research findings showed that the use of gadgets and the environment did not have a significant impact on interest in learning (p> 0.05). This is indicated by a small impact of 11.30% use of gadgets and 23.20% of the influence of the environment on interest in learning, thus this research recommends that schools provide education about the importance of interest in learning to achieve expected achievements and provide learning support facilities such as better facilities and infrastructure so that the environment learning becomes more comfortable in the era of technological development. In addition, the importance of cooperation between parents, teachers, and schools so that the use of gadgets is used by students for learning purposes.