小学三年级数学互动多媒体的开发

Dwi Ayu Ratnasari, A. Agung, I. G. W. Sudatha
{"title":"小学三年级数学互动多媒体的开发","authors":"Dwi Ayu Ratnasari, A. Agung, I. G. W. Sudatha","doi":"10.2991/ASSEHR.K.210407.268","DOIUrl":null,"url":null,"abstract":"This research was motivated by the problem of low mathematics learning outcomes on third grade elementary school students. This research was a development research which applied ADDIE model. The purposes of this research were to describe the process of developing mathematics interactive multimedia and to describe the results of the mathematics interactive multimedia validity products. The methods used in data collection were interviews, document recording, observation and questionnaire. The research results were about; the mathematics interactive multimedia development process which consisted of five stages, namely: analysis, design, development, implementation, and evaluation; the results of validation test conducted by experts and product trial subjects showed that the mathematics interactive multimedia was valid based on: (a) the review result of learning content experts with very good qualifications (97.77%), (b) the review result of learning design experts with very good qualifications (91.42%), (c) the review result of instructional media experts with very good qualifications (96.66%), (d) the result of individual trials with very good qualifications (94%), (e) and the result of small group trials with very good qualifications (93.33%). Thus, the research showed that mathematics interactive multimedia had excellent qualification. The benefits of this research were to produce an interactive multimedia with the intention of facilitating the students learning process in class, especially for mathematics subject and to help teachers in creating pleasant learning conditions for students in the classroom.","PeriodicalId":426687,"journal":{"name":"Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020)","volume":"36 5","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Mathematics Interactive Multimedia on Third Grade Elementary School Students\",\"authors\":\"Dwi Ayu Ratnasari, A. Agung, I. G. W. Sudatha\",\"doi\":\"10.2991/ASSEHR.K.210407.268\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research was motivated by the problem of low mathematics learning outcomes on third grade elementary school students. This research was a development research which applied ADDIE model. The purposes of this research were to describe the process of developing mathematics interactive multimedia and to describe the results of the mathematics interactive multimedia validity products. The methods used in data collection were interviews, document recording, observation and questionnaire. The research results were about; the mathematics interactive multimedia development process which consisted of five stages, namely: analysis, design, development, implementation, and evaluation; the results of validation test conducted by experts and product trial subjects showed that the mathematics interactive multimedia was valid based on: (a) the review result of learning content experts with very good qualifications (97.77%), (b) the review result of learning design experts with very good qualifications (91.42%), (c) the review result of instructional media experts with very good qualifications (96.66%), (d) the result of individual trials with very good qualifications (94%), (e) and the result of small group trials with very good qualifications (93.33%). Thus, the research showed that mathematics interactive multimedia had excellent qualification. The benefits of this research were to produce an interactive multimedia with the intention of facilitating the students learning process in class, especially for mathematics subject and to help teachers in creating pleasant learning conditions for students in the classroom.\",\"PeriodicalId\":426687,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020)\",\"volume\":\"36 5\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/ASSEHR.K.210407.268\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ASSEHR.K.210407.268","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究的动机是小学三年级学生数学学习成绩低的问题。本研究是一个应用ADDIE模型的开发性研究。本研究的目的是描述数学交互式多媒体的开发过程和描述数学交互式多媒体有效性产品的结果。资料收集采用访谈法、文献记录法、观察法和问卷调查法。研究结果为;数学交互式多媒体开发过程包括分析、设计、开发、实现和评价五个阶段;专家和产品试用对象的验证测试结果表明,数学交互式多媒体是有效的,基于:(a)资质非常好的学习内容专家的评审结果(97.77%),(b)资质非常好的学习设计专家的评审结果(91.42%),(c)资质非常好的教学媒体专家的评审结果(96.66%),(d)资质非常好的个别试验结果(94%),(e)资质非常好的小组试验结果(93.33%)。因此,研究表明,数学交互式多媒体具有优异的资质。本研究的好处是产生一个互动式多媒体,旨在促进学生在课堂上的学习过程,特别是数学科目,并帮助教师在课堂上为学生创造愉快的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Mathematics Interactive Multimedia on Third Grade Elementary School Students
This research was motivated by the problem of low mathematics learning outcomes on third grade elementary school students. This research was a development research which applied ADDIE model. The purposes of this research were to describe the process of developing mathematics interactive multimedia and to describe the results of the mathematics interactive multimedia validity products. The methods used in data collection were interviews, document recording, observation and questionnaire. The research results were about; the mathematics interactive multimedia development process which consisted of five stages, namely: analysis, design, development, implementation, and evaluation; the results of validation test conducted by experts and product trial subjects showed that the mathematics interactive multimedia was valid based on: (a) the review result of learning content experts with very good qualifications (97.77%), (b) the review result of learning design experts with very good qualifications (91.42%), (c) the review result of instructional media experts with very good qualifications (96.66%), (d) the result of individual trials with very good qualifications (94%), (e) and the result of small group trials with very good qualifications (93.33%). Thus, the research showed that mathematics interactive multimedia had excellent qualification. The benefits of this research were to produce an interactive multimedia with the intention of facilitating the students learning process in class, especially for mathematics subject and to help teachers in creating pleasant learning conditions for students in the classroom.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信