科曼奇vs骑兵:美术指导的人群布娃娃模拟

Jo Plaete, Adam D. Davis, A. Stanzione
{"title":"科曼奇vs骑兵:美术指导的人群布娃娃模拟","authors":"Jo Plaete, Adam D. Davis, A. Stanzione","doi":"10.1145/2614106.2614164","DOIUrl":null,"url":null,"abstract":"For the Comanches vs Cavalry sequence in Disney's The Lone Ranger, MPC was tasked with complex horse and rider simulations for scenes where a crowd of stampeding Comanches are mowed down by the cavalry's gatling guns. To achieve this MPC had to extend its proprietary crowd system ALICE to allow for highly artistically directable ragdoll physics simulations blended with motion captured and hand-animated clips.","PeriodicalId":118349,"journal":{"name":"ACM SIGGRAPH 2014 Talks","volume":"66 6","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Comanches vs Cavalry: artistically directable in-crowd ragdoll simulation\",\"authors\":\"Jo Plaete, Adam D. Davis, A. Stanzione\",\"doi\":\"10.1145/2614106.2614164\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For the Comanches vs Cavalry sequence in Disney's The Lone Ranger, MPC was tasked with complex horse and rider simulations for scenes where a crowd of stampeding Comanches are mowed down by the cavalry's gatling guns. To achieve this MPC had to extend its proprietary crowd system ALICE to allow for highly artistically directable ragdoll physics simulations blended with motion captured and hand-animated clips.\",\"PeriodicalId\":118349,\"journal\":{\"name\":\"ACM SIGGRAPH 2014 Talks\",\"volume\":\"66 6\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-07-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2014 Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2614106.2614164\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2014 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2614106.2614164","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

对于迪士尼电影《独行侠》中科曼奇vs骑兵的场景,MPC的任务是模拟复杂的马和骑手场景,在这些场景中,一群狂奔的科曼奇被骑兵的加特林机枪击倒。为了实现这一目标,MPC必须扩展其专有的人群系统ALICE,以允许高度艺术指导的布娃娃物理模拟与动作捕捉和手工动画剪辑混合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comanches vs Cavalry: artistically directable in-crowd ragdoll simulation
For the Comanches vs Cavalry sequence in Disney's The Lone Ranger, MPC was tasked with complex horse and rider simulations for scenes where a crowd of stampeding Comanches are mowed down by the cavalry's gatling guns. To achieve this MPC had to extend its proprietary crowd system ALICE to allow for highly artistically directable ragdoll physics simulations blended with motion captured and hand-animated clips.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信