评估与现实世界功能相关的执行功能障碍的局限性和挑战:严肃游戏带来的机遇

IF 1.4 4区 心理学 Q4 CLINICAL NEUROLOGY
Applied Neuropsychology-Adult Pub Date : 2025-03-01 Epub Date: 2023-02-24 DOI:10.1080/23279095.2023.2174438
David Martínez-Pernía, Loreto Olavarría, Baltasar Fernández-Manjón, Victoria Cabello, Fernando Henríquez, Philippe Robert, Luís Alvarado, Silvia Barría, Andrés Antivilo, Juan Velasquez, Mauricio Cerda, Gonzalo Farías, Teresa Torralva, Agustín Ibáñez, Mario A Parra, Sam Gilbert, Andrea Slachevsky
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引用次数: 0

摘要

如今,检测和评估执行功能障碍的方法多种多样,从临床访谈到神经心理学评估,不一而足。然而,这些评估的一个关键问题是神经心理测试的结果与现实世界的功能缺乏对应性。本文提出将严肃游戏作为一种新的框架,以改进对真实世界功能的神经心理学评估。我们简要讨论了目前评估执行功能障碍的方法(纸笔测验、自然观察法以及信息和通信技术)在为日常生活功能提供信息方面的贡献和局限性。然后,我们分析了这些方法在预测真实世界表现方面的局限性:(1) 缺乏适当的工具来调查真实世界功能的复杂性,(2) 绝大多数神经心理学测试评估的都是结构良好的任务,(3) 行为测量都是基于简单化的数据收集和统计分析。这项研究表明,严肃游戏为开发更有效的工具来检测日常生活中的执行功能障碍提供了机会。严肃游戏提供了有意义的叙事故事和虚拟或现实环境,让用户沉浸在自然和社会环境中进行社交互动。在这些高度互动的游戏环境中,玩家需要调整自己的行为表现,以适应新颖且结构不严谨的任务,这些任务适合收集用户互动证据。严肃游戏提供了一个新的机会,可以开发更好的工具来改善对日常生活中执行功能障碍的诊断。然而,要在日常临床实践中实施严肃游戏,还需要进行更多的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games.

Nowadays, there is a broad range of methods for detecting and evaluating executive dysfunction ranging from clinical interview to neuropsychological evaluation. Nevertheless, a critical issue of these assessments is the lack of correspondence of the neuropsychological test's results with real-world functioning. This paper proposes serious games as a new framework to improve the neuropsychological assessment of real-world functioning. We briefly discuss the contribution and limitations of current methods of evaluation of executive dysfunction (paper-and-pencil tests, naturalistic observation methods, and Information and Communications Technologies) to inform on daily life functioning. Then, we analyze what are the limitations of these methods to predict real-world performance: (1) A lack of appropriate instruments to investigate the complexity of real-world functioning, (2) the vast majority of neuropsychological tests assess well-structured tasks, and (3) measurement of behaviors are based on simplistic data collection and statistical analysis. This work shows how serious games offer an opportunity to develop more efficient tools to detect executive dysfunction in everyday life contexts. Serious games provide meaningful narrative stories and virtual or real environments that immerse the user in natural and social environments with social interactions. In those highly interactive game environments, the player needs to adapt his/her behavioral performance to novel and ill-structured tasks which are suited for collecting user interaction evidence. Serious games offer a novel opportunity to develop better tools to improve diagnosis of the executive dysfunction in everyday life contexts. However, more research is still needed to implement serious games in everyday clinical practice.

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来源期刊
Applied Neuropsychology-Adult
Applied Neuropsychology-Adult CLINICAL NEUROLOGY-PSYCHOLOGY
CiteScore
4.50
自引率
11.80%
发文量
134
期刊介绍: pplied Neuropsychology-Adult publishes clinical neuropsychological articles concerning assessment, brain functioning and neuroimaging, neuropsychological treatment, and rehabilitation in adults. Full-length articles and brief communications are included. Case studies of adult patients carefully assessing the nature, course, or treatment of clinical neuropsychological dysfunctions in the context of scientific literature, are suitable. Review manuscripts addressing critical issues are encouraged. Preference is given to papers of clinical relevance to others in the field. All submitted manuscripts are subject to initial appraisal by the Editor-in-Chief, and, if found suitable for further considerations are peer reviewed by independent, anonymous expert referees. All peer review is single-blind and submission is online via ScholarOne Manuscripts.
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