顶级货架饮料,底线游戏:检视调酒和调酒游戏中的阶级表征。

IF 2.4 2区 文学 Q1 COMMUNICATION
Scott DeJong, Courtney Blamey
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引用次数: 0

摘要

有一种新兴的游戏,通过调酒师或手工调酒师的角色来模拟制作饮料和服务的劳动。两者都是工人阶级,但他们之间创造性的差异挑战了如何理解经济不稳定。作者想知道,当这些位置出现在电子游戏中时,这将如何转化为电子游戏。在饮料制作和服务游戏中,游戏、贫穷和不稳定是如何相互联系的?通过对四款将玩家置于调酒师或调酒师位置的游戏进行定性分析,本文展示了创造性劳动和不稳定性是如何通过机制和叙述来阐明或模糊的。在此过程中,作者论证了游戏作为一种媒体形式,如何模糊或让玩家看到劳动和不稳定性,同时强化了经常被剥削的创造性劳动的浪漫化。这些发现提示了工人阶级劳动表征的进一步问题和研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games.

Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games.

Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games.

Top Shelf Drinks, Bottom Line Play: Examining Representations of Class in Bartending and Mixology Games.

There is an emerging body of games that simulate the labor of drink making and serving at the forefront of play through the role of a bartender or artisanal mixologist. Both are working class but the creative variance between them challenges how economic precarity is understood. The authors ask how this translates to video games when these positions are foregrounded. How do play, poverty, and precarity interconnect in drink making and serving games? Through the qualitative analysis of four games that put the player in the position of bartender or mixologist, this paper shows how creative labor and precarity are illuminated or obfuscated through mechanics and narrative. In doing so, it argues how games, as one form of media, obscure or make visible labor and precarity to players and simultaneously reinforce the romanticization of often exploited creative labor. These findings prompt further questions and research directions on representations of working-class labor.

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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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