家庭虚拟现实图像对住院姑息治疗患者有用:前瞻性观察研究与文本挖掘分析。

IF 1.1 Q4 HEALTH CARE SCIENCES & SERVICES
Palliative medicine reports Pub Date : 2023-08-07 eCollection Date: 2023-01-01 DOI:10.1089/pmr.2023.0017
Tomoyo Mukai, Yoshi Tsukiyama, Shinobu Yamada, Akinori Nishikawa, Shinya Hayami, Rie Noguchi, Junko Yoshida, Maki Kashiwada, Shigeru Ohta, Toshio Shimokawa, Hiroki Yamaue
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引用次数: 0

摘要

背景需要长期住院治疗的恶性肿瘤患者会感到孤独,从而影响他们的生活质量。全球 COVID-19 大流行导致探视限制,这可能意味着患者可能会失去家人的支持和姑息治疗,因此,他们需要适应和改变。我们使用虚拟现实(VR)技术,旨在减少这些患者的孤独感:在一个小型队列环境中,我们旨在通过对姑息治疗患者进行 VR 体验后的文本挖掘访谈,明确 VR 观看在此方面的实用性,并明确该计划的可行性:连续四名姑息治疗病房的日本病人通过 VR 眼镜观看个性化的熟悉人物或地点,同时进行电话交流。VR体验结束后,对患者的访谈进行文本挖掘,提取词语进行词频计数和共现分析:结果:共提取出四个词组:结果:共提取出四个聚类:"通过感受家人就在身边的安全感,减轻住院的痛苦"、"利用 VR 重拾日常生活"、"与家人在同一空间的身临其境感 "和 "通过 VR 体验与家人分离的真实感而产生的孤独感"。没有出现 VR 病症:我们通过文本挖掘获得的结果表明,为姑息治疗患者提供熟悉环境的 VR 成像具有巨大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Virtual Reality Images of the Home Are Useful for Patients With Hospital-Based Palliative Care: Prospective Observational Study With Analysis by Text Mining.

Virtual Reality Images of the Home Are Useful for Patients With Hospital-Based Palliative Care: Prospective Observational Study With Analysis by Text Mining.

Background: Malignancy patients who need long-term hospitalization can feel loneliness affecting their quality of life. The global COVID-19 pandemic has caused visiting restrictions that could mean patients who might be missing out on family support and palliative care, therefore, need to adapt and change. We used virtual reality (VR) technology with the aim of reducing feelings of loneliness among these patients.

Objectives: In a small cohort setting, we aimed to clarify the usefulness of VR viewing for this purpose by text mining interviews with the patients in palliative care after their VR experience, and to clarify the feasibility of this program.

Design and setting/subjects: Four consecutive Japanese patients in the palliative care unit viewed personalized familiar persons or places through VR goggles, while communicating by telephone. After the VR experience, text mining of the patients' interviews was used to extract the words for the frequency count and co-occurrence analysis.

Results: Four clusters were extracted: "relief from the pain of hospitalization by feeling safe and secure with family members nearby," "using VR to regain daily life," "immersive feeling of being in the same space as family," and "loneliness due to the realistic feeling of separation from the family through VR experience." There were no cases of VR sickness.

Conclusion: Our results attained by text mining suggest the promising potential of VR imaging of familiar surroundings for patients in palliative care.

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