以乌克兰儿童为样本学习意大利语作为第二语言:基于游戏的学习方法。

IF 1.4 Q3 PEDIATRICS
Alessandro Frolli, Francesco Cerciello, Clara Esposito, Mariagrazia Russo, Fabio Bisogni
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引用次数: 0

摘要

基于游戏的学习是一种旨在通过游戏获得知识的教育方法。有各种研究指出,游戏作为一种教育工具的有效性,以及数字平台作为一种可以提高其有效性的工具的使用。我们想调查基于游戏的学习方法是否可以决定意大利语作为外语在词汇扩展方面的进步。样本包括48名6至7岁的乌克兰儿童。样本中有24名女性儿童和24名男性儿童,分为两组:对照组(Gr1)通过正面课程(传统方法)学习意大利语,实验组(Gr2)通过游戏和活动(基于游戏的学习)学习意大利语。结果表明,实验组的意大利语词汇有了显著的增长。然而,从这个意义上讲,这两组人都有所增加。基于游戏的学习仍然是一种有效且有前景的教育方法,但必须考虑其他变量。此外,关于通过游戏学习进行外语学习的文献稀少,这就需要更多的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach.

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach.

Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its effectiveness. We wanted to investigate whether a game-based learning approach may determine an improvement in Italian as a foreign language in terms of vocabulary expansion. The sample consists of 48 Ukrainian children between 6 and 7 years old. There were 24 female children and 24 male children in the sample, divided into two groups: the control group (Gr1) learnt Italian through frontal lessons (traditional approach), the experimental group (Gr2) learnt Italian through games and activities (game-based learning). The results have shown that the experimental group had a major increase in Italian vocabulary. However, both groups had an increase in this sense. Game-based learning remains an effective and promising educational approach, but other variables must be taken into account. Furthermore, the scarcity of literature on foreign language learning through game-based learning creates the need for more studies.

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来源期刊
Pediatric Reports
Pediatric Reports PEDIATRICS-
CiteScore
2.10
自引率
0.00%
发文量
55
审稿时长
11 weeks
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