Determinants of recreational screen time behavior following the COVID-19 pandemic among Canadian adults.

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
ACS Applied Bio Materials Pub Date : 2023-08-01 Epub Date: 2023-04-10 DOI:10.1139/apnm-2022-0379
Sam Liu, Rebecca Coulter, Wuyou Sui, Kayla Nuss, Ryan E Rhodes
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引用次数: 1

Abstract

The objectives of our study were to examine recreational screen time behavior before and 2 years following the COVID-19 pandemic lockdown, and explore whether components of the capability-opportunity-motivation-behavior (COM-B) model would predict changes in this recreational screen time behavior profile over the 2-year period. This cross-sectional, retrospective study was conducted in March 2022. Canadian adults (n = 977) completed an online survey that collected demographic information, current screen time behavior, screen time behavior prior to the pandemic, and beliefs about capability, opportunities, and motivation for limiting screen time based on the COM-B model. We found that post-pandemic recreational screen time (3.91 ± 2.85 h/day) was significantly higher than pre-pandemic levels (3.47 ± 2.50 h/day, p < 0.01). Three recreational screen time behavior profiles were identified based on the Canadian 24-Hour Movement Guidelines: (1) always met screen time guidelines (≤3 h/day) (47.8%; n = 454); (2) increased screen time (10.1%; n = 96); and (3) never met screen time guidelines (42%; n = 399). The overall discriminant function was found to be significant among the groups (Wilks' λ = 0.90; canonical r = 0.31, χ2 = (14) = 95.81, p < 0.001). The group that always met screen time guidelines had the highest levels of automatic motivation, reflective motivation, social opportunity, and psychological capabilities to limit screen time compared to other screen time profile groups. In conclusion, recreational screen time remains elevated post-pandemic. Addressing motivation (automatic and reflective), psychological capabilities, and social opportunities may be critical for future interventions aiming to limit recreational screen time.

新冠肺炎大流行后加拿大成年人娱乐屏幕时间行为的决定因素。
我们研究的目的是检查2 新冠肺炎疫情封锁后的几年,并探索能力-机会-动机-行为(COM-B)模型的组成部分是否可以预测这一娱乐屏幕时间行为概况在2年内的变化。这项横断面回顾性研究于2022年3月进行。加拿大成年人(n=977)完成了一项在线调查,收集了人口统计信息、当前屏幕时间行为、疫情前的屏幕时间行为,以及基于COM-B模型对限制屏幕时间的能力、机会和动机的信念。我们发现,疫情后的娱乐屏幕时间(3.91±2.85 h/天)显著高于疫情前的水平(3.47±2.50 h/天,p n=454);(2) 屏幕时间增加(10.1%;n=96);和(3)从未达到屏幕时间准则(42%;n=399)。总体判别函数在各组之间具有显著性(Wilks’λ=0.90;标准r=0.31,χ2=(14)=95.81,p
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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