Personality traits and psychopathology in adolescents with videogame addiction.

IF 2.2 4区 医学 Q3 SUBSTANCE ABUSE
Marta Sánchez-Llorens, María Isabel Marí-Sanmillán, Ana Benito, Francesc Rodríguez-Ruiz, Francisca Castellano-García, Isabel Almodóvar, Gonzalo Haro
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引用次数: 5

Abstract

Gaming disorder (GD) was recently included in the 11th edition of the International Classification of Diseases. A cross-sectional study was conducted in five secondary schools, with a final sample of 119 students. A diagnosis of GD was made in 6.4% (n = 23) of this sample. Compared with healthy subjects, adolescents with GD showed low levels of conscientiousness (F = 7.82; p = .001) and agreeableness (F = 3.31; p = .041) and scored higher in school maladjustment (SMC; F = 9.23; p < .001). Two discriminating functions were obtained that allowed us to predict patient group allocation with a success rate of 60.5% (Z1 = 0.406 × Sex + 0.560 × Conscientiousness - 0.677 × SMC; Z2 = 0.915 × Sex + 0.191 × Conscientiousness + 0.326 × SMC). Subjects with addiction differed from healthy subjects in presenting school maladjustment and low consciousness, while both groups of subjects with addiction differed in that video game addiction was proportionally higher in boys. The probability of GD was higher if subjects were male (OR [95% CI]) = 4.82 [1.17-19.81]; p = .029) and had school maladjustment (OR [95% CI] = 1.08 [1-1.17]; p = .047); while that of substance use disorder was higher if the subjects had neuroticism (OR [95% CI] = 1.07 [1-1.14]; p < .040), clinical maladjustment (OR [95% CI] = 1.10 [1.01- 1.20]; p = .020), school maladjustment (OR [95% CI] = 1.06 [1-1.13]; p = .048), low personal adjustment (OR [95% CI] = 0.94 [0.88-0.99]; p = .047) and emotional symptoms (OR [95% CI] = 0.86 [0.78-0.96]; p = .006).

青少年电子游戏成瘾的人格特征和精神病理。
游戏障碍(GD)最近被列入第11版《国际疾病分类》。横断面研究在五所中学进行,最终样本为119名学生。该样本中有6.4% (n = 23)诊断为GD。与健康受试者相比,焦虑青少年的责任心水平较低(F = 7.82;p = .001)和宜人性(F = 3.31;p = 0.041),在学校适应不良方面得分较高(SMC;F = 9.23;P < 0.001)。我们获得了两个判别函数,使我们能够预测患者群体分配,成功率为60.5% (Z1 = 0.406 ×性别+ 0.560 ×责任心- 0.677 × SMC;Z2 = 0.915 ×性别+ 0.191 ×责任心+ 0.326 × SMC)。成瘾被试与健康被试在学校适应不良和意识低下方面存在差异,而两组成瘾被试在电子游戏成瘾中男孩比例更高。男性受试者发生GD的概率较高(OR [95% CI]) = 4.82 [1.17-19.81];p = 0.029)和学校适应不良(OR [95% CI] = 1.08 [1-1.17];P = .047);神经质患者的物质使用障碍得分较高(OR [95% CI] = 1.07 [1-1.14];p < 0.040),临床适应不良(OR [95% CI] = 1.10 [1.01- 1.20];p = 0.020),学校适应不良(OR [95% CI] = 1.06 [1-1.13];p = 0.048),低个人适应(OR [95% CI] = 0.94 [0.88-0.99];p = 0.047)和情绪症状(OR [95% CI] = 0.86 [0.78-0.96];P = .006)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Adicciones
Adicciones SUBSTANCE ABUSE-
CiteScore
4.00
自引率
10.00%
发文量
36
审稿时长
>12 weeks
期刊介绍: Adicciones publica artículos originales sobre el tratamiento, la prevención, estudios básicos y descriptivos en el campo de las adicciones, como son las drogas ilegales, el alcohol, el tabaco o cualquier otra adicción, procedentes de distintas disciplinas (medicina, psicología, investigación básica, investigación social, etc.). Todos los artículos son seleccionados después de pasar un proceso de revisión anónimo hecho por expertos en ese tema.
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