Andrea Polzien, Iris Güldenpenning, Matthias Weigelt
{"title":"Repeating head fakes in basketball: Temporal aspects affect the congruency sequence effect and the size of the head-fake effect.","authors":"Andrea Polzien, Iris Güldenpenning, Matthias Weigelt","doi":"10.1037/xap0000419","DOIUrl":null,"url":null,"abstract":"<p><p>The head fake in basketball is used to hinder the anticipation performance of an opponent. During a head fake, a player turns the head into one direction, but passes the ball to the opposite direction. Several studies showed that responses to the pass direction are slower when a basketball player applies a head fake, which is known as the head-fake effect. While this effect in general is very robust, some studies showed a modulation by the trial sequence, signified by a reduced or eliminated effect when two head fakes are performed in succession. The present study examined the question how this so-called congruency sequence effect (CSE) is influenced by different timings. To this end, the interval between the response to the previous target and the onset of the next target (response-stimulus interval [RSI]; Experiment 1) and the interval between two targets (interstimulus interval [ISI]; Experiment 2) were manipulated. Results revealed a CSE for the short ISI (500 ms), and even a reversed effect for the short RSI (500 ms). Interestingly, the intermediate (2,000 ms) and long (5,000 ms) ISIs and RSIs did not show a CSE, but also no head-fake effect. Results are discussed regarding practical demands and theoretical implications. (PsycInfo Database Record (c) 2023 APA, all rights reserved).</p>","PeriodicalId":48003,"journal":{"name":"Journal of Experimental Psychology-Applied","volume":"29 2","pages":"292-301"},"PeriodicalIF":2.7000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Experimental Psychology-Applied","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1037/xap0000419","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, APPLIED","Score":null,"Total":0}
引用次数: 2
Abstract
The head fake in basketball is used to hinder the anticipation performance of an opponent. During a head fake, a player turns the head into one direction, but passes the ball to the opposite direction. Several studies showed that responses to the pass direction are slower when a basketball player applies a head fake, which is known as the head-fake effect. While this effect in general is very robust, some studies showed a modulation by the trial sequence, signified by a reduced or eliminated effect when two head fakes are performed in succession. The present study examined the question how this so-called congruency sequence effect (CSE) is influenced by different timings. To this end, the interval between the response to the previous target and the onset of the next target (response-stimulus interval [RSI]; Experiment 1) and the interval between two targets (interstimulus interval [ISI]; Experiment 2) were manipulated. Results revealed a CSE for the short ISI (500 ms), and even a reversed effect for the short RSI (500 ms). Interestingly, the intermediate (2,000 ms) and long (5,000 ms) ISIs and RSIs did not show a CSE, but also no head-fake effect. Results are discussed regarding practical demands and theoretical implications. (PsycInfo Database Record (c) 2023 APA, all rights reserved).
期刊介绍:
The mission of the Journal of Experimental Psychology: Applied® is to publish original empirical investigations in experimental psychology that bridge practically oriented problems and psychological theory. The journal also publishes research aimed at developing and testing of models of cognitive processing or behavior in applied situations, including laboratory and field settings. Occasionally, review articles are considered for publication if they contribute significantly to important topics within applied experimental psychology. Areas of interest include applications of perception, attention, memory, decision making, reasoning, information processing, problem solving, learning, and skill acquisition.