Flipping the world upside down: Using eye tracking in virtual reality to study visual search in inverted scenes.

IF 1.3 4区 心理学 Q3 OPHTHALMOLOGY
Journal of Eye Movement Research Pub Date : 2023-03-31 eCollection Date: 2022-01-01 DOI:10.16910/jemr.15.3.5
Julia Beitner, Jason Helbing, Dejan Draschkow, Erwan J David, Melissa L-H Võ
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引用次数: 0

Abstract

Image inversion is a powerful tool for investigating cognitive mechanisms of visual perception. However, studies have mainly used inversion in paradigms presented on twodimensional computer screens. It remains open whether disruptive effects of inversion also hold true in more naturalistic scenarios. In our study, we used scene inversion in virtual reality in combination with eye tracking to investigate the mechanisms of repeated visual search through three-dimensional immersive indoor scenes. Scene inversion affected all gaze and head measures except fixation durations and saccade amplitudes. Our behavioral results, surprisingly, did not entirely follow as hypothesized: While search efficiency dropped significantly in inverted scenes, participants did not utilize more memory as measured by search time slopes. This indicates that despite the disruption, participants did not try to compensate the increased difficulty by using more memory. Our study highlights the importance of investigating classical experimental paradigms in more naturalistic scenarios to advance research on daily human behavior.

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颠倒世界:利用虚拟现实中的眼动追踪技术研究倒置场景中的视觉搜索。
图像反转是研究视觉感知认知机制的有力工具。然而,研究主要是在二维计算机屏幕上呈现的范例中使用反转。反转的破坏性效果是否也适用于更自然的场景,这仍然是一个未知数。在我们的研究中,我们利用虚拟现实中的场景反转与眼动跟踪相结合的方法,研究了在三维沉浸式室内场景中重复视觉搜索的机制。除了固定持续时间和囊状移动幅度外,场景反转影响了所有凝视和头部测量。令人惊讶的是,我们的行为结果并不完全符合假设:虽然在倒置场景中搜索效率明显下降,但根据搜索时间斜率的测量,参与者并没有利用更多的记忆。这表明,尽管出现了干扰,但参与者并没有试图通过使用更多记忆来补偿增加的难度。我们的研究强调了在更自然的场景中研究经典实验范式对于推动人类日常行为研究的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
33.30%
发文量
10
审稿时长
10 weeks
期刊介绍: The Journal of Eye Movement Research is an open-access, peer-reviewed scientific periodical devoted to all aspects of oculomotor functioning including methodology of eye recording, neurophysiological and cognitive models, attention, reading, as well as applications in neurology, ergonomy, media research and other areas,
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