Effectiveness of a Novel Video Game Platform in the Treatment of Pediatric Amblyopia.

IF 1 4区 医学 Q4 OPHTHALMOLOGY
Dmitri Poltavski, Richard J Adams, David Biberdorf, James T Patrie
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引用次数: 0

Abstract

Purpose: To test the non-inferiority of a novel game platform for the treatment of pediatric amblyopia compared to standard eye patching.

Methods: Forty participants (ages 4 to 18 years) across seven optometric clinics in the United States diagnosed as having amblyopia associated with anisometropia were randomly assigned to either 12 weeks of eye patching therapy (n = 19) or Barron Vision (Barron Associates, Inc) video game treatment (n = 21). Participants in the eye patching group with best corrected visual acuity (BCVA) worse than 20/200 in their amblyopic eye were prescribed 6 hours of patching daily, whereas those whose BCVA was 20/200 (1.00 logarithm of the minimum angle of resolution [logMAR]) or better were instructed to patch for 2 hours daily. Participants in the video game group, irrespective of the severity of their amblyopia, were instructed to play four different 5-minute mini-games five times a week for a total of 20 minutes a day.

Results: A mixed linear modeling analysis of before and after BCVA differences after 12 weeks showed the non-inferiority of video game treatment to eye patching using a 0.10 logMAR threshold while adjusting for the participant's age, sex, and baseline BCVA.

Conclusions: The results of the study suggest that a 12-week home-based video game vision therapy intervention can provide equivalent treatment outcomes to eye patching for amblyopia in children ages 5 to 18 years. Video game-based vision therapy may be a more acceptable and time-efficient alternative to existing approaches. By incorporating elements of perceptual learning, approaches such as Barron Vision video game treatment may have additional long-term therapeutic benefits and may improve treatment compliance. [J Pediatr Ophthalmol Strabismus. 2024;61(1):20-29.].

一种新型视频游戏平台治疗儿童弱视的效果。
目的:与标准眼罩相比,测试一种新型游戏平台治疗儿童弱视的非劣效性。方法:来自美国七家验光诊所的40名参与者(年龄4至18岁)被诊断为患有与屈光参差相关的弱视,随机接受为期12周的眼部修补治疗(n=19)或Barron Vision(Barron Associates,Inc)电子游戏治疗(n=21)。弱视眼最佳矫正视力(BCVA)低于20/200的补眼组参与者被要求每天补眼6小时,而BCVA为20/200(最小分辨角[logMAR]的1.00对数)或以上的参与者被指示每天补眼2小时。电子游戏组的参与者,无论弱视的严重程度如何,都被要求每周玩五次四个不同的5分钟迷你游戏,每天总共20分钟。结果:对12周后BCVA前后差异的混合线性建模分析显示,在调整参与者的年龄、性别、性别和年龄的同时,使用0.10 logMAR阈值进行视频游戏治疗对眼睛修补并不自卑,结论:研究结果表明,为期12周的家庭视频游戏视觉治疗干预可以为5至18岁儿童的弱视提供与眼罩同等的治疗效果。基于视频游戏的视觉治疗可能是现有方法的更可接受和更省时的替代方案。通过结合感知学习的元素,巴伦视觉视频游戏治疗等方法可能具有额外的长期治疗益处,并可能提高治疗依从性。[儿科眼科斜视杂志.20XX;X(X):XX-XX.]。
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来源期刊
CiteScore
1.80
自引率
8.30%
发文量
115
审稿时长
>12 weeks
期刊介绍: The Journal of Pediatric Ophthalmology & Strabismus is a bimonthly peer-reviewed publication for pediatric ophthalmologists. The Journal has published original articles on the diagnosis, treatment, and prevention of eye disorders in the pediatric age group and the treatment of strabismus in all age groups for over 50 years.
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