An adaptive decision-making system supported on user preference predictions for human-robot interactive communication.

IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Marcos Maroto-Gómez, Álvaro Castro-González, José Carlos Castillo, María Malfaz, Miguel Ángel Salichs
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引用次数: 0

Abstract

Adapting to dynamic environments is essential for artificial agents, especially those aiming to communicate with people interactively. In this context, a social robot that adapts its behaviour to different users and proactively suggests their favourite activities may produce a more successful interaction. In this work, we describe how the autonomous decision-making system embedded in our social robot Mini can produce a personalised interactive communication experience by considering the preferences of the user the robot interacts with. We compared the performance of Top Label as Class and Ranking by Pairwise Comparison, two promising algorithms in the area, to find the one that best predicts the user preferences. Although both algorithms provide robust results in preference prediction, we decided to integrate Ranking by Pairwise Comparison since it provides better estimations. The method proposed in this contribution allows the autonomous decision-making system of the robot to work on different modes, balancing activity exploration with the selection of the favourite entertaining activities. The operation of the preference learning system is shown in three real case studies where the decision-making system works differently depending on the user the robot is facing. Then, we conducted a human-robot interaction experiment to investigate whether the robot users perceive the personalised selection of activities more appropriate than selecting the activities at random. The results show how the study participants found the personalised activity selection more appropriate, improving their likeability towards the robot and how intelligent they perceive the system. query Please check the edit made in the article title.

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基于用户偏好预测的自适应决策系统,用于人机互动交流。
适应动态环境对人工代理至关重要,尤其是那些旨在与人进行互动交流的人工代理。在这种情况下,社交机器人如果能根据不同的用户调整自己的行为,并主动建议他们喜欢的活动,可能会产生更成功的互动。在这项工作中,我们描述了社交机器人 Mini 中嵌入的自主决策系统如何通过考虑与机器人互动的用户的偏好来产生个性化的互动交流体验。我们比较了 "顶级标签为类 "和 "成对比较排名 "这两种在该领域很有前途的算法的性能,以找出最能预测用户偏好的算法。虽然这两种算法在偏好预测方面都能提供稳健的结果,但由于 "成对比较排序法 "能提供更好的估计结果,因此我们决定将其结合起来。本文提出的方法允许机器人的自主决策系统以不同的模式工作,在活动探索和选择最喜欢的娱乐活动之间取得平衡。偏好学习系统的运行在三个真实案例研究中得到了展示,在这些案例研究中,决策系统根据机器人面对的用户的不同而以不同的方式工作。然后,我们进行了人机交互实验,研究机器人用户是否认为个性化选择活动比随机选择活动更合适。结果显示,研究参与者认为个性化的活动选择更合适,提高了他们对机器人的好感度以及他们对系统智能化的认知程度。 质疑 请检查文章标题中的编辑内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction 工程技术-计算机:控制论
CiteScore
8.90
自引率
8.30%
发文量
35
审稿时长
>12 weeks
期刊介绍: User Modeling and User-Adapted Interaction provides an interdisciplinary forum for the dissemination of novel and significant original research results about interactive computer systems that can adapt themselves to their users, and on the design, use, and evaluation of user models for adaptation. The journal publishes high-quality original papers from, e.g., the following areas: acquisition and formal representation of user models; conceptual models and user stereotypes for personalization; student modeling and adaptive learning; models of groups of users; user model driven personalised information discovery and retrieval; recommender systems; adaptive user interfaces and agents; adaptation for accessibility and inclusion; generic user modeling systems and tools; interoperability of user models; personalization in areas such as; affective computing; ubiquitous and mobile computing; language based interactions; multi-modal interactions; virtual and augmented reality; social media and the Web; human-robot interaction; behaviour change interventions; personalized applications in specific domains; privacy, accountability, and security of information for personalization; responsible adaptation: fairness, accountability, explainability, transparency and control; methods for the design and evaluation of user models and adaptive systems
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