Playing a social dilemma game as an exploratory learning activity before instruction improves conceptual understanding.

IF 2.7 3区 心理学 Q2 PSYCHOLOGY, APPLIED
Journal of Experimental Psychology-Applied Pub Date : 2023-12-01 Epub Date: 2023-03-27 DOI:10.1037/xap0000470
Jason Bush, Marci S DeCaro, Daniel A DeCaro
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引用次数: 0

Abstract

Society's most pressing problems involve social dilemmas, yet few individuals recognize and understand their core components. We examined how a serious social dilemma game used in an educational setting impacted understanding of a classic social dilemma, the tragedy of the commons. Participants (N = 186) were randomly assigned to one of two gameplay conditions or a Lesson-Only condition without the game (traditional lesson with a reading). In the Explore-First condition, participants played the game as an exploratory learning activity before the lesson. In the Lesson-First condition, participants played the game after the lesson. Both gameplay conditions were rated as more interesting than the Lesson-Only condition. However, participants in the Explore-First condition exhibited higher conceptual understanding and spontaneous transfer to real-world dilemmas than the other conditions, which did not differ. These benefits were selective to social concepts (e.g., self-interest, interdependency) explored via gameplay. These benefits did not occur for ecological concepts (e.g., scarcity, tragedy), which were taught to everyone during the beginning instructions. Policy preferences were equal across conditions. Serious social dilemma games offer a promising educational tool for conceptual development when students can explore the complexities of social dilemmas for themselves. (PsycInfo Database Record (c) 2023 APA, all rights reserved).

在教学之前,把社会两难游戏作为一种探索性学习活动来玩,可以提高对概念的理解。
社会最紧迫的问题涉及社会困境,但很少有人认识和理解其核心内容。我们研究了在教育环境中使用严肃的社会困境游戏如何影响人们对经典社会困境--公地悲剧--的理解。参与者(N = 186)被随机分配到两种游戏条件之一或没有游戏的纯课程条件(传统的阅读课)。在 "探索先行 "条件下,参与者在上课前玩游戏,作为探索性学习活动。在 "先上课 "条件下,参与者在课后玩游戏。两种游戏条件都被评为比 "只上课 "条件更有趣。然而,与其他条件相比,"先探索 "条件下的参与者表现出更高的概念理解能力,并能自发地将其迁移到现实世界的困境中。这些益处对通过游戏探索的社会概念(如自我利益、相互依存)具有选择性。生态概念(如稀缺性、悲剧)则没有这些益处,因为在开始指导时,每个人都学到了这些概念。不同条件下的政策偏好是相同的。当学生可以自己探索社会困境的复杂性时,严肃的社会困境游戏为概念发展提供了一种很有前途的教育工具。(PsycInfo Database Record (c) 2023 APA, 版权所有)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.90
自引率
3.80%
发文量
110
期刊介绍: The mission of the Journal of Experimental Psychology: Applied® is to publish original empirical investigations in experimental psychology that bridge practically oriented problems and psychological theory. The journal also publishes research aimed at developing and testing of models of cognitive processing or behavior in applied situations, including laboratory and field settings. Occasionally, review articles are considered for publication if they contribute significantly to important topics within applied experimental psychology. Areas of interest include applications of perception, attention, memory, decision making, reasoning, information processing, problem solving, learning, and skill acquisition.
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