Play to win! Using games in library instruction to enhance student learning

Guy J. Leach, Tammy S. Sugarman
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引用次数: 57

Abstract

Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.

玩就赢!在图书馆教学中运用游戏促进学生学习
研究表明,教育游戏可以对学生的学习和动机产生积极影响。在图书馆教学课上玩游戏的成功取决于所选择的游戏类型、学习成果的发展以及图书管理员在课堂上的灵活性。本文解释了使用游戏对学生和图书馆员的好处,讨论了jeopardy风格游戏的开发和使用,并为有兴趣开发和将游戏纳入一次性图书馆教学课程的图书馆员提供了实用技巧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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