Public health approaches and policy changes after the inclusion of gaming disorder in ICD-11: global needs.

Q2 Medicine
Jiang Long, Roshan Bhad, Marc N Potenza, Laura Orsolini, Vicky Phan, Mitika Kanabar, Sophia Achab
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引用次数: 9

Abstract

The World Health Organization (WHO) has added gaming disorder to ICD-11 as a clinical condition associated with distress or interference with personal functioning. This inclusion leads to clinical and public health benefits, such as harmonising terminology, offering clinical landmarks and improving monitoring capabilities and data comparability. Training health professionals to identify and manage gaming disorder is a key challenge for countries. In the present paper we compiled opinions from different countries around the globe on their state of preparedness and needs to tackle this issue. The global views on the topic feed arguments for developing an evidence-based and cross-cultural training tool for gaming disorder management by health professionals.

将游戏障碍列入《国际疾病分类》后的公共卫生方法和政策变化:全球需求。
世界卫生组织(世卫组织)已将游戏障碍列入ICD-11,作为一种与痛苦或干扰个人功能有关的临床状况。这将带来临床和公共卫生方面的好处,例如统一术语、提供临床标志以及提高监测能力和数据可比性。培训卫生专业人员识别和管理游戏障碍是各国面临的一项关键挑战。在本文中,我们收集了全球不同国家对其准备状况和解决这一问题的需求的意见。关于该主题的全球观点为卫生专业人员开发基于证据和跨文化的游戏障碍管理培训工具提供了论据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
BJPsych International
BJPsych International Medicine-Psychiatry and Mental Health
CiteScore
4.70
自引率
0.00%
发文量
30
审稿时长
14 weeks
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