Multi-camera architecture for perception strategies

Enrique Hernández-Murillo, Rosario Aragues, G. López-Nicolás
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引用次数: 1

Abstract

Building the 3D model of an object is a complex problem that involves aspects such as modeling, control, perception or planning. Performing this task requires a set of different views to cover the entire surface of the object. Since a single camera takes too long to travel through all these positions, we consider a multi-camera scenario. Due to the camera constraints such as the limited field of view or self occlusions, it is essential to use an effective configuration strategy to select the appropriate views that provide more information of the model. In this paper, we develop a multi-camera architecture built on the Robot Operating System. The advantages of the proposed architecture are illustrated with a formation-based algorithm to compute the view that satisfies these constraints for each robot of the formation to obtain the volumetric reconstruction of the target object.
感知策略的多摄像头架构
建立一个物体的3D模型是一个复杂的问题,涉及到建模、控制、感知或规划等方面。执行此任务需要一组不同的视图来覆盖对象的整个表面。由于单个摄像机需要花费很长时间才能遍历所有这些位置,因此我们考虑一个多摄像机场景。由于相机的限制,如有限的视野或自我遮挡,必须使用有效的配置策略来选择适当的视图,以提供更多的模型信息。在本文中,我们开发了一个基于机器人操作系统的多摄像头架构。通过基于编队的算法来计算满足这些约束的每个编队机器人的视图,以获得目标物体的体积重建,从而说明了所提出架构的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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