Chip technologies for Entertainment Robots - present and future

T. Makimoto, T. Doi
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引用次数: 24

Abstract

The historical background, current status and future prospect of Entertainment Robots will be reviewed, and the critical roles played by chip technologies - including processor performance, sensing capability and actuator elements - discussed. Entertainment Robots were developed and introduced to the market in the late 1990s. Sony's AIBO, a dog-like Entertainment Robot, was the first of this kind and was sold through Internet channels beginning in 1999. Biped humanoid robots have also been developed and will be introduced to the market in the not too distant future. Examples of the latest developments in this field will be demonstrated, including Sony's SDR-4X, which was developed in 2002. Entertainment Robots will continue providing never-ending challenges for chip engineers and will become a new "technology driver" in the coming decades.
娱乐机器人的芯片技术——现在和未来
本文将回顾娱乐机器人的历史背景、现状和未来前景,并讨论芯片技术在其中所起的关键作用,包括处理器性能、传感能力和执行元件。娱乐机器人是在20世纪90年代末开发并推向市场的。索尼公司的AIBO是一种外形像狗的娱乐机器人,是第一个这样的机器人,从1999年开始通过互联网渠道销售。两足类人机器人也被开发出来,并将在不久的将来推向市场。在这个领域的最新发展的例子将被展示,包括索尼的SDR-4X,这是在2002年开发的。娱乐机器人将继续为芯片工程师提供永无止境的挑战,并将在未来几十年成为新的“技术驱动者”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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