Design ontology in context — a situated cognition approach to conceptual modelling

Debbie Richards , Simeon J. Simoff
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引用次数: 32

Abstract

If we take a situated view of cognition, human thought and action are inextricably connected and affected by the context. It is not just the external environment that will affect the context but that thinking itself modifies further action and context occurs at a conceptual level that exists within a social setting. Thus, a situated view of knowledge necessitates knowledge acquisition techniques which handle change. This is particularly true of design knowledge where the design will change as more experience is gained and the changing model will itself change the perception of a design while designing. The approach described in this paper is based on the view that knowledge is always evolving and the premise that it is not easy to capture or evaluate a conceptual model. The alternative offered is based on the combined use of cases, ripple-down rules (RDR), formal concept analysis (FCA) and the Activity/Space (A/S) ontology. Cases are design episodes and used to motivate the capture of rules in a simple user-driven manner. Cases ground the KBS in the real world and provide the context in which the knowledge applies. Rules are the indexes by which the cases are retrieved. Using FCA, we are able to build an abstraction hierarchy of the rules and cases. To facilitate comparison and validation we use A/S design ontology to acquire a consistently organised set of cases. This ontology provides a common structure and shared set of descriptive terms. The ease with which the knowledge is acquired and maintained using RDR, the use of a dynamic design ontology and the automatic generation of conceptual models using FCA allows for the continual evolution of the KBS in keeping with the notion that knowledge is continually evolving and ‘made-up’ to fit the situation.

情境中的设计本体——概念建模的情境认知方法
如果我们从情境的角度来看待认知,人类的思想和行动是不可分割地联系在一起的,并受到情境的影响。不仅外部环境会影响上下文,而且思维本身也会改变进一步的行动,而上下文发生在社会环境中存在的概念层面。因此,知识的位置视图需要处理变化的知识获取技术。设计知识尤其如此,因为设计会随着获得更多经验而改变,而变化的模型本身也会在设计时改变对设计的看法。本文所描述的方法是基于知识总是在不断发展的观点,以及不容易捕获或评估概念模型的前提。提供的替代方案是基于案例、涟漪规则(RDR)、形式概念分析(FCA)和活动/空间(A/S)本体的组合使用。案例是设计情节,用于以简单的用户驱动方式激发规则捕获。案例将KBS建立在现实世界中,并提供知识应用的背景。规则是检索案例的索引。使用FCA,我们能够构建规则和案例的抽象层次结构。为了便于比较和验证,我们使用A/S设计本体来获得一组一致组织的案例。这个本体提供了一个公共结构和一组共享的描述性术语。使用RDR获取和维护知识的简易性,动态设计本体的使用以及使用FCA自动生成概念模型允许KBS的持续发展,以保持知识不断发展和“弥补”以适应情况的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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