Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, M. Zotou, E. Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto López, Eirik Jåtten, K. Tarabanis
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引用次数: 2
学习的协作游戏设计:面向翻转课堂的适应性游戏学习的挑战
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来源期刊
International Journal of Arts and Technology
International Journal of Arts and Technology Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.10
自引率
33.30%
发文量
18
期刊介绍: IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.
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