Photorealistic rendering for the Prophet Mosque in 3D Media: Issues and solutions

M. Izani, Abdul Samad Aalkhalidi, A. Razak
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Abstract

We present our photorealistic rendering experiment for the Prophet mosque’s architectural heritage reconstruction in Madinah, Saudi Arabia. The rendering output is in 3D media which can be used for animation and V/AR. Prophet Mosque is a significant icon and heritage of Islam because it no longer has evidence of the old memories, and it was fully sealed and protected. We created a model based on existing media like textual descriptions, pictures, and scholarly discussion to visualise this. Our main goal is to produce a photorealistic result with the least computational power and time. As we all know, making photorealistic objects is a lengthy and challenging process. In this paper, we identify the challenges and propose the configuration and workflow of the model built by exploring various settings and parameters of the state-of-the-art rendering approach. We chose Vray and 3DS Max as our platforms for this experiment. Our evaluation method includes several challenging processes like texturing, lighting, rendering, and modelling. Each of these processes has its challenges and solution. The result shows how important it is to organise the project pipeline and control the rendering parameters from the beginning until its final stage to get the maximum output using minimal efforts. Finally, we outlined several guidelines to achieve this.
先知清真寺在3D媒体中的逼真渲染:问题和解决方案
我们为沙特阿拉伯麦地那先知清真寺的建筑遗产重建进行了逼真的渲染实验。渲染输出是3D媒体,可用于动画和V/AR。先知清真寺是伊斯兰教的重要标志和遗产,因为它不再有旧记忆的证据,它被完全密封和保护。我们创建了一个基于现有媒体的模型,如文本描述、图片和学术讨论来可视化这一点。我们的主要目标是用最少的计算能力和时间产生一个逼真的结果。众所周知,制作逼真的物体是一个漫长而具有挑战性的过程。在本文中,我们通过探索最先进的渲染方法的各种设置和参数,确定了挑战,并提出了构建模型的配置和工作流。我们选择了Vray和3DS Max作为实验平台。我们的评估方法包括几个具有挑战性的过程,如纹理,照明,渲染和建模。每一个过程都有其挑战和解决方案。结果表明,从开始到最后阶段,组织项目管道和控制渲染参数,以最小的努力获得最大的输出是多么重要。最后,我们概述了实现这一目标的几个指导方针。
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