Quantifying virtual self-motion sensations induced by galvanic vestibular stimulation.

IF 2.9 3区 医学 Q2 NEUROSCIENCES
M Gallagher, F Romano, C J Bockisch, E R Ferrè, G Bertolini
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引用次数: 0

Abstract

Background: The vestibular system provides a comprehensive estimate of self-motion in 3D space. Widely used to artificially stimulate the vestibular system, binaural-bipolar square-wave Galvanic Vestibular Stimulation (GVS) elicits a virtual sensation of roll rotation. Postural responses to GVS have been clearly delineated, however quantifying the perceived virtual rotation vector has not been fully realised.

Objective: We aimed to quantify the perceived virtual roll rotation vector elicited by GVS using a psychophysical approach on a 3D turntable.

Methods: Participants were placed supine on the 3D turntable and rotated around the naso-occipital axis while supine and received square-wave binaural-bipolar GVS or sham stimulation. GVS amplitudes and intensities were systematically manipulated. The turntable motion profile consisted of a velocity step of 20°/s2 until the trial velocity between 0-20°/s was reached, followed by a 1°/s ramp until the end of the trial. In a psychophysical adaptive staircase procedure, we systematically varied the roll velocity to identify the exact velocity that cancelled the perceived roll sensation induced by GVS.

Results: Participants perceived a virtual roll rotation towards the cathode of approximately 2°/s velocity for 1 mA GVS and 6°/s velocity for 2.5 mA GVS. The observed values were stable across repetitions.

Conclusions: Our results quantify for the first time the perceived virtual roll rotations induced by binaural-bipolar square-wave GVS. Importantly, estimates were based on perceptual judgements, in the absence of motor or postural responses and in a head orientation where the GVS-induced roll sensation did not interact with the perceived direction of gravity. This is an important step towards applications of GVS in different settings, including sensory substitution or Virtual Reality.

量化前庭电刺激诱导的虚拟自我运动感觉。
背景:前庭系统提供了三维空间中自我运动的全面估计。双耳双极方波前庭电刺激(GVS)被广泛用于人工刺激前庭系统,它能产生一种虚拟的滚动旋转感觉。对GVS的姿势反应已经被清楚地描绘出来,但是对感知到的虚拟旋转矢量的量化还没有完全实现。目的:我们的目的是量化感知虚拟滚转矢量引发的GVS使用心理物理方法在三维转盘。方法:受试者仰卧在3D转台上,仰卧时绕鼻枕轴旋转,接受方波双耳双极GVS或假刺激。系统地操纵了地震动的振幅和强度。转台运动曲线由20°/s2的速度步进组成,直到达到0-20°/s的试验速度,然后是1°/s的斜坡,直到试验结束。在心理物理自适应阶梯过程中,我们系统地改变滚转速度,以确定消除GVS引起的感知滚转感觉的准确速度。结果:参与者感知到一个虚拟滚转向阴极,速度约为2°/s,速度为1 mA GVS和6°/s,速度为2.5 mA GVS。观察值在重复中是稳定的。结论:我们的结果首次量化了双耳双极方波GVS引起的虚拟滚转。重要的是,估计是基于感知判断,在没有运动或姿势反应的情况下,在头部方向上,gvs诱导的翻滚感觉与感知到的重力方向没有相互作用。这是将GVS应用于不同环境(包括感官替代或虚拟现实)的重要一步。
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来源期刊
CiteScore
5.00
自引率
4.30%
发文量
66
审稿时长
>12 weeks
期刊介绍: Journal of Vestibular Research is a peer-reviewed journal that publishes experimental and observational studies, review papers, and theoretical papers based on current knowledge of the vestibular system. Subjects of the studies can include experimental animals, normal humans, and humans with vestibular or other related disorders. Study topics can include the following: Anatomy of the vestibular system, including vestibulo-ocular, vestibulo-spinal, and vestibulo-autonomic pathways Balance disorders Neurochemistry and neuropharmacology of balance, both at the systems and single neuron level Neurophysiology of balance, including the vestibular, ocular motor, autonomic, and postural control systems Psychophysics of spatial orientation Space and motion sickness Vestibular rehabilitation Vestibular-related human performance in various environments
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