Determination of what Game Means from Children’s Point of View

N. Gündüz, Tugce Taspinar
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引用次数: 2

Abstract

Objectives: Aim of this study is identification of what game means from children’s point of view. The research is a mixed design research where qualitative and quantitative data are used altogether and the opinions of parents are also received. Material and methods: Population of the quantitative part of the research is composed of parent of entire third grade students of Ankara University Foundation Private Primary School (n=72), and the sample consists of 35 parents of those students returned within the scope of the surveys. For qualitative data of the research, sampling is composed of 14 people in total, of which 8 people, 2 girls and 2 boys, who can freely play games outside home, and their parents, as well as 6 people, 2 girls and 2 boys playing games at home on the computer without action, and their parents. In collection of quantitative data in the research, providing information to parents and a mini-survey study including 4 questions has been used in the research. With this survey study, it has been asked whether children played games or not, what they played with and where they played. Questionnaires, of which all questions answered, have been considered in the survey. Qualitative data of the research is composed of half-structured interview questions prepared separately for student (11 questions) and parents (6 questions) voluntarily attending to the research and identified according to the views of this questionnaire. Interview questions, we have used in the research, have been formed by considering the studies conducted in this field and taking experts’ opinions. Quantitative data have been obtained by half-structured interview method and interviews have been made in a closed room after informing parents and students and making appointments beforehand. Voice recorder is used during interviews. Required permits have been received from the school administration and papers for conducting the study before the survey got started. Results: According to the quantitative results of this survey; all parents emphasized that their children both played at home or in the garden. They played with toys, tablets, and etc. at home while they played with balls, skip ropes, and etc. in the garden. Their play mates are friends, siblings or their cousins. According to the views of parents; they stated they permitted their children freely and in an active way in their gardens outside their houses, they also brought them to big children’s parks, and they encouraged their children to play, they did not have an obstacle for letting them play because they lived in a closed residential area; however, they were not keen to send their children out of their gardens due to traffic and security. Conclusions: Children stated that games meant “entertainment” for them, they preferred “game groups” as types of games, mostly they played “at school and in the garden of their house”, and they played with their friends. Parents stated that playing games made their children happy and helped their children to spend efforts, improve their creativity, and encouraged them to share and ensured socialization.
从儿童的角度决定游戏的意义
目的:本研究的目的是从儿童的角度确定游戏的意义。本研究是一种混合设计研究,同时使用了定性和定量数据,并听取了家长的意见。材料与方法:研究定量部分的人口由安卡拉大学基础私立小学全部三年级学生的家长组成(n=72),样本由35名在调查范围内返回的学生的家长组成。本研究的定性数据,抽样共14人,其中8人,2女2男,在家外自由玩游戏,父母;6人,2女2男在家玩游戏,没有动作,父母。在定量数据的收集上,本研究采用了向家长提供信息的方式,并采用了包含4个问题的小型调查研究。在这项调查研究中,人们询问了孩子们是否玩游戏,他们玩什么,他们在哪里玩。调查考虑了问卷调查,其中所有问题都得到了回答。本研究的定性数据由半结构化访谈问题组成,分别为自愿参加研究的学生(11个问题)和家长(6个问题)准备了半结构化访谈问题,并根据本问卷的观点进行识别。我们在研究中使用的访谈问题是在考虑了该领域的研究并听取了专家的意见后形成的。定量数据采用半结构化访谈法,在告知家长和学生并事先预约的情况下,在封闭的房间进行访谈。采访时使用录音工具。在调查开始前,已收到学校行政部门的许可和进行研究的文件。结果:根据本次调查的定量结果;所有的父母都强调他们的孩子要么在家里玩,要么在花园里玩。他们在家里玩玩具、平板等,在花园里玩球、跳绳等。他们的玩伴是朋友、兄弟姐妹或表兄弟姐妹。根据父母的意见;他们说他们允许他们的孩子自由和积极地在他们的房子外面的花园,他们也带他们去大的儿童公园,他们鼓励他们的孩子玩,他们没有让他们玩的障碍,因为他们住在一个封闭的住宅区;然而,由于交通和安全问题,他们不太愿意让孩子们离开他们的花园。结论:孩子们表示游戏对他们来说意味着“娱乐”,他们更喜欢“游戏小组”这种类型的游戏,他们大多是在“学校和家里的花园里”玩游戏,或者和朋友一起玩。家长表示,玩游戏让孩子快乐,帮助孩子付出努力,提高他们的创造力,鼓励他们分享,确保社交。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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