Guadalingo in Teaching Spanish as a Foreign Language (FL): Practical Insights

Alexia Larchen Costuchen
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Abstract

The main objective of this study is to provide practical solutions in the teaching of Spanish as a Foreign Language (FL) based on the Common European Framework for Languages (CEFR) in combination with a video game, adapting it to the requirements of L2 language learners. Since video games appeared, they have been increasingly used globally as tools for learning and teaching subjects related with languages, culture, social topics, gender, education, and global citizenship. This article focuses on how to use the serious game Guadalingo and does so through a reflexive approach and using qualitative data. The research was a three-month qualitative study supplemented with numerical values for pre-course information related to participants’ attitude to traditional homework, game-based activities, and device predilection (handheld mobile devices with a touchscreen interface versus PC with a physical keyboard). The findings reveal high presence of female participants and their readiness for playing a video game to learn a new language. Further work is required in the study of motivational out-of-classroom tasks in teaching Spanish with focus on gender (male versus female), age (digital and/or not digital generations), and game graphics.
瓜达林戈在西班牙语教学中的应用
本研究的主要目的是为基于欧洲共同语言框架(CEFR)结合视频游戏的西班牙语作为外语(FL)教学提供实用的解决方案,使其适应第二语言学习者的要求。自从电子游戏出现以来,它们在全球范围内越来越多地被用作与语言、文化、社会话题、性别、教育和全球公民身份相关的学习和教学工具。本文主要讨论如何使用严肃游戏《瓜达林戈》,并通过反思性方法和使用定性数据来实现这一点。该研究是一个为期三个月的定性研究,补充了与参与者对传统家庭作业、基于游戏的活动和设备偏好(带有触摸屏界面的手持移动设备与带有物理键盘的PC)的态度有关的课前信息的数值。研究结果显示,女性参与者的比例很高,她们愿意通过玩电子游戏来学习一门新语言。需要进一步研究西班牙语教学中的动机课外任务,重点关注性别(男性与女性)、年龄(数字和/或非数字世代)和游戏图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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