Blending Virtual Reality Laboratories with Cadaver Dissection during COVID-19 Pandemic

Anatomia Pub Date : 2022-10-01 DOI:10.3390/anatomia1020014
Naree Choi, Euijin Kim, Jae Hyun Ahn, Jae Ha Ahn, Ji Yei Park, Se Hyun Kim, Joon Ho Bang, Chan Park, Junyang Jung, S. Chin, Youngbuhm Huh, Dokyoung Kim
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Abstract

EduTech (Education and Technology) has drawn great attention in improving education efficiency for non-face-to-face learning and practice. This paper introduced a blended gross anatomy class using both virtual reality (VR) devices and traditional programs alongside a practice-based cadaver dissection and in-class observation. The class allowed the students to get hands-on experience with both practical practice and VR operations to identify the biochemical aspects of the disease-induced internal organ damage as well as to view the three-dimensional (3D) aspect of human structures that cannot be practiced during the gross anatomy practice. Student surveys indicated an overall positive experience using VR education (satisfaction score over 4 out of 5, Likert scale question). There remains room for improvement, and it was discussed with the results of the essay-based question survey. Formative evaluation results showed that the students who trained in blended anatomy classes with VR set-ups received higher scores (85.28 out of 100, average score) than only cadaver-based anatomy class (79.06 out of 100, average score), and this result represents that the hybrid method could improve the academic efficiency and support the understanding of the 3D structure of the body. At present, VR cannot totally replace actual cadaver dissection practice, but it will play a significant role in the future of medical education if both students and practitioners have more VR devices, practice time, and a more intuitive user-friendly VR program. We believe that our paper will greatly benefit the development of EduTech and a potential new curriculum item for future medical education.
COVID-19大流行期间虚拟现实实验室与尸体解剖的融合
EduTech(教育与技术)在提高非面对面学习和实践的教育效率方面受到了广泛关注。本文介绍了一个结合虚拟现实(VR)设备和传统程序的混合大体解剖学课程,以及基于实践的尸体解剖和课堂观察。这门课让学生们获得了实践和VR操作的实践经验,以识别疾病引起的内部器官损伤的生化方面,以及在大体解剖实践中无法实践的人体结构的三维(3D)方面。学生调查显示,使用虚拟现实教育的总体体验是积极的(满意度得分超过4分,李克特量表问题)。还有改进的空间,并结合论文型问题调查的结果进行了讨论。形成性评价结果显示,使用VR设备进行混合解剖课程的学生得分(85.28分,平均分)高于仅使用尸体解剖课程的学生得分(79.06分,平均分,100分),这一结果表明混合方法可以提高学习效率,支持对身体3D结构的理解。目前,VR还不能完全取代实际的尸体解剖实践,但如果学生和从业者都有更多的VR设备、更多的实践时间,以及更直观、更人性化的VR程序,VR将在未来的医学教育中发挥重要作用。我们相信我们的论文将大大有利于教育科技的发展,并有可能成为未来医学教育的新课程项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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