Learning Primitive Skills for Mobile Robots

Yifeng Zhu, Devin Schwab, M. Veloso
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引用次数: 9

Abstract

Achieving effective task performance on real mobile robots is a great challenge when hand-coding algorithms, both due to the amount of effort involved and manually tuned parameters required for each skill. Learning algorithms instead have the potential to lighten up this challenge by using one single set of training parameters for learning different skills, but the question of the feasibility of such learning in real robots remains a research pursuit. We focus on a kind of mobile robot system - the robot soccer “small-size” domain, in which tactical and high-level team strategies build upon individual robot ball-based skills. In this paper, we present our work using a Deep Reinforcement Learning algorithm to learn three real robot primitive skills in continuous action space: go-to-ball, turn-and-shoot and shoot-goalie, for which there is a clear success metric to reach a destination or score a goal. We introduce the state and action representation, as well as the reward and network architecture. We describe our training and testing using a simulator of high physical and hardware fidelity. Then we test the policies trained from simulation on real robots. Our results show that the learned skills achieve an overall better success rate at the expense of taking 0.29 seconds slower on average for all three skills. In the end, we show that our policies trained in simulation have good performance on real robots by directly transferring the policy.
学习移动机器人的基本技能
当手工编码算法时,在真实的移动机器人上实现有效的任务性能是一个巨大的挑战,这既是由于所涉及的工作量,也是由于每个技能需要手动调整参数。相反,学习算法有可能通过使用一组单一的训练参数来学习不同的技能来减轻这一挑战,但这种学习在真实机器人中的可行性问题仍然是一个研究追求。我们专注于一种移动机器人系统-机器人足球“小尺寸”领域,其中战术和高水平的团队战略建立在个人机器人的球技基础上。在本文中,我们展示了我们的工作,使用深度强化学习算法来学习连续动作空间中的三种真实机器人基本技能:接球,转身射门和射门守门员,其中有一个明确的成功指标来达到目的地或得分。我们介绍了状态和动作表示,以及奖励和网络架构。我们描述了我们的训练和测试使用高物理和硬件保真模拟器。然后,我们在真实的机器人上测试从仿真中训练出来的策略。我们的研究结果表明,学习到的技能总体上获得了更好的成功率,但代价是这三种技能平均要慢0.29秒。最后,我们通过直接迁移策略,证明了我们在仿真中训练的策略在真实机器人上具有良好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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