The Impact of Digital Game-Based Learning Towards Arabic Language Communication

IF 0.7 Q3 COMMUNICATION
Mohammad Taufiq Abdul Ghani, Wan Ab Aziz Wan Daud
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引用次数: 0

Abstract

The digital game-based learning has the potential to enable new forms of learning concept which could enhance student’s communication. Therefore, this study aims to determine the impact of digital game-based learning on students’ communication performance. Participants were 611 non-Arabic students enrolled in an Arabic language course. This study uses a quasi-experimental design. The students were chosen through a random sampling technique to be part of the control group and treatment group. Pre-test and post-test were used to assess the students’ performance before and after the digital game-based learning intervention. The intervention took place over a period of four weeks in which students in the treatment group used educational digital games during Arabic language class. On the other hand, students in the control group underwent the traditional Arabic language instruction. At the end of the intervention, several students were selected through purposive sampling technique to participate in a semi-structured interview. The result found that students in the treatment group were significantly outperformed in Arabic communication knowledge compared to the control group and the digital game-based learning affected many aspects of their communication performance. In addition to this, the students demonstrate a favorable acceptance of practising Arabic communication through educational digital games, which helps them to grow their self-confidence, polish their critical thinking, and improve their learning environment. Keywords: Arabic language, academic performance, digital game-based learning, DGBL, teaching and learning.
数字游戏学习对阿拉伯语交流的影响
以数字游戏为基础的学习有可能产生新的学习概念形式,从而增强学生之间的交流。因此,本研究旨在确定数字游戏学习对学生沟通表现的影响。参与者是参加阿拉伯语课程的611名非阿拉伯学生。本研究采用准实验设计。通过随机抽样技术将学生分为对照组和治疗组。采用前测和后测来评估学生在数字游戏学习干预前后的表现。在为期四周的干预中,实验组的学生在阿拉伯语课上使用教育数字游戏。另一方面,对照组的学生接受传统的阿拉伯语教学。在干预结束时,通过有目的抽样技术选择几名学生参加半结构化访谈。结果发现,实验组学生在阿拉伯语交际知识方面的表现明显优于对照组,数字游戏学习影响了他们在许多方面的交际表现。除此之外,学生们对通过教育数字游戏练习阿拉伯语交流表现出良好的接受度,这有助于他们增强自信,磨练批判性思维,改善学习环境。关键词:阿拉伯语,学习成绩,数字游戏学习,DGBL,教与学。
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来源期刊
CiteScore
1.50
自引率
40.00%
发文量
38
期刊介绍: All scholars are invited to submit manuscripts to Jurnal Komunikasi, Malaysian Journal of Communication. This journal provides a forum for empirical inquiries on human and mass communication and welcome conceptual, philosophical and theoretical essays or debates, book reviews and essay reviews directly contributing to communication or indirectly affecting it as a discipline. We suggest the following broad areas of research: -Communication and Policies -Globalization and Social Impact -Youth and Media Globalisation -Audience Analysis -Media, Democracy and Integration -Media Literacy and Media Education -Media and Development -Health Communication -Politics, Hegemony and the Media -ICT and Power -Gender and Sexuality in The Media -Social Media and Subcultures -Media, Popular Culture and Society -Media and Religion -Media and Identity -War, Conflict and Crisis Communication -Strategic Communication and Information Management
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