{"title":"The Impact of Digital Game-Based Learning Towards Arabic Language Communication","authors":"Mohammad Taufiq Abdul Ghani, Wan Ab Aziz Wan Daud","doi":"10.17576/jkmjc-2023-3901-23","DOIUrl":null,"url":null,"abstract":"The digital game-based learning has the potential to enable new forms of learning concept which could enhance student’s communication. Therefore, this study aims to determine the impact of digital game-based learning on students’ communication performance. Participants were 611 non-Arabic students enrolled in an Arabic language course. This study uses a quasi-experimental design. The students were chosen through a random sampling technique to be part of the control group and treatment group. Pre-test and post-test were used to assess the students’ performance before and after the digital game-based learning intervention. The intervention took place over a period of four weeks in which students in the treatment group used educational digital games during Arabic language class. On the other hand, students in the control group underwent the traditional Arabic language instruction. At the end of the intervention, several students were selected through purposive sampling technique to participate in a semi-structured interview. The result found that students in the treatment group were significantly outperformed in Arabic communication knowledge compared to the control group and the digital game-based learning affected many aspects of their communication performance. In addition to this, the students demonstrate a favorable acceptance of practising Arabic communication through educational digital games, which helps them to grow their self-confidence, polish their critical thinking, and improve their learning environment. Keywords: Arabic language, academic performance, digital game-based learning, DGBL, teaching and learning.","PeriodicalId":45197,"journal":{"name":"Jurnal Komunikasi-Malaysian Journal of Communication","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Komunikasi-Malaysian Journal of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17576/jkmjc-2023-3901-23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
The digital game-based learning has the potential to enable new forms of learning concept which could enhance student’s communication. Therefore, this study aims to determine the impact of digital game-based learning on students’ communication performance. Participants were 611 non-Arabic students enrolled in an Arabic language course. This study uses a quasi-experimental design. The students were chosen through a random sampling technique to be part of the control group and treatment group. Pre-test and post-test were used to assess the students’ performance before and after the digital game-based learning intervention. The intervention took place over a period of four weeks in which students in the treatment group used educational digital games during Arabic language class. On the other hand, students in the control group underwent the traditional Arabic language instruction. At the end of the intervention, several students were selected through purposive sampling technique to participate in a semi-structured interview. The result found that students in the treatment group were significantly outperformed in Arabic communication knowledge compared to the control group and the digital game-based learning affected many aspects of their communication performance. In addition to this, the students demonstrate a favorable acceptance of practising Arabic communication through educational digital games, which helps them to grow their self-confidence, polish their critical thinking, and improve their learning environment. Keywords: Arabic language, academic performance, digital game-based learning, DGBL, teaching and learning.
期刊介绍:
All scholars are invited to submit manuscripts to Jurnal Komunikasi, Malaysian Journal of Communication. This journal provides a forum for empirical inquiries on human and mass communication and welcome conceptual, philosophical and theoretical essays or debates, book reviews and essay reviews directly contributing to communication or indirectly affecting it as a discipline. We suggest the following broad areas of research: -Communication and Policies -Globalization and Social Impact -Youth and Media Globalisation -Audience Analysis -Media, Democracy and Integration -Media Literacy and Media Education -Media and Development -Health Communication -Politics, Hegemony and the Media -ICT and Power -Gender and Sexuality in The Media -Social Media and Subcultures -Media, Popular Culture and Society -Media and Religion -Media and Identity -War, Conflict and Crisis Communication -Strategic Communication and Information Management