Designing for others: the roles of narrative and empathy in supporting girls’ engineering engagement

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
K. Peppler, A. Keune, M. Dahn, Dorothy Bennett, Susan M. Letourneau
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引用次数: 2

Abstract

Purpose Science museums provide a context for developing and testing engineering activities that support visitors in creating personally meaningful objects. This study aims to propose that narrative design elements in such engineering activities can foster empathy to support engineering engagement among girls ages 7–14. Design/methodology/approach Taking a constructionist approach to engineering design, the authors present results from an observational study (n = 202 girls) of engineering activities across three museums that were designed to foster girls’ engineering engagement by integrating narrative elements aimed to foster empathy in activities. Using quantitative counts from observation protocols, the authors conducted statistical analyses to explore relationships between narrative, engineering and empathy. Findings Linear regression demonstrated a statistically significant relationship between empathy and increased numbers of engineering practices within museum activities. Additionally, this led us to explore the impacts the potential narrative design elements may have on designing for empathy – multiple linear regressions found both narrative and empathy to be independently associated with engineering practices. Overall, the authors found that using narrative to design activities to elicit empathy resulted in girls demonstrating more engineering practices. Originality/value The authors offer design ideas to foster aspects of empathy, including user-centered design, perspective-taking, familiarity and desire to help.
为他人设计:叙事和同理心在支持女孩参与工程方面的作用
目的科学博物馆为开发和测试工程活动提供了一个环境,支持参观者创造个人有意义的物体。本研究旨在提出叙事设计元素在此类工程活动中可以培养同理心,以支持7-14岁女孩的工程参与。设计/方法/方法采用建构主义方法进行工程设计,作者介绍了一项观察性研究(n = 202名女孩)的结果,该研究涉及三个博物馆的工程活动,旨在通过整合旨在培养活动移情的叙事元素来培养女孩的工程参与。利用观察协议中的定量计数,作者进行了统计分析,以探索叙事、工程和同理心之间的关系。研究结果线性回归表明,共情与博物馆活动中工程实践数量的增加之间存在统计学上显著的关系。此外,这导致我们探索潜在的叙事设计元素可能对同理心设计的影响——多元线性回归发现叙事和同理心都与工程实践独立相关。总的来说,作者发现,用叙事来设计活动来引起共鸣,会让女孩们表现出更多的工程实践。原创性/价值作者提供了一些设计理念来培养同理心,包括以用户为中心的设计、换位思考、熟悉度和帮助的愿望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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