Development of Interactive E-Books containing Virtual Laboratory to Improve Students’ Motivation Learning

Viola Yorika Ramadhani, M. Khusniati
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Abstract

This study aims to analyze the characteristics, validity, and ability of Interactive E-Book media containing Virtual Laboratory in fostering learning motivation and to find out how the cognitive learning outcomes of students. The design of this research is Research and Development, using modified steps according to Sugiyono. Analysis of potential problems seen from the low motivation to learn of students, which is supported by the lack of innovation in learning media on global warming at SMP N 4 Semarang. In this study, an interactive learning media on global warming material was developed in the form of an E-Book with an application format so that it could be accessed flexibly via mobile phones. The Interactive E-Book was declared very valid with an average validation of 92.94% from media validators and 89.87% from material validators. Then a trial was conducted to determine the readability of the media. The results of the media readability research from students obtained an average of 88.92% with very good criteria. The ability of Interactive E-Books to increase students' learning motivation was measured using a learning motivation questionnaire, there was an increase in the high category. In addition, the increase in learning motivation is also supported by the cognitive learning, average pretest score was 51.78 while the posttest score was 85.56. Based on the description, it is concluded that the Interactive E-Book is valid to be used as a medium in learning activities and is able to improve students' learning motivation.
开发包含虚拟实验室的互动式电子图书促进学生动机学习
本研究旨在分析包含虚拟实验室的互动电子媒体在培养学生学习动机方面的特点、效度和能力,并了解其对学生认知学习成果的影响。这项研究的设计是研究和发展,使用修改的步骤,根据杉义野。SMP N 4三宝垄全球变暖的学习媒介缺乏创新支持了学生学习动机低的潜在问题分析。本研究开发了一种关于全球变暖材料的互动学习媒体,其形式为电子书,具有应用程序格式,可通过手机灵活访问。交互式电子书被宣布为非常有效,媒体验证者的平均验证率为92.94%,材料验证者的平均验证率为89.87%。然后进行了一项试验,以确定媒体的可读性。学生媒体可读性调查结果平均为88.92%,标准很好。使用学习动机问卷对互动电子书提高学生学习动机的能力进行了测量,高类别学生的学习动机有所增加。此外,学习动机的提高也得到认知学习的支持,前测平均分为51.78分,后测平均分为85.56分。综上所述,本文认为交互式电子书作为学习活动的媒介是有效的,能够提高学生的学习动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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