MODERN VISUALIZATION BY DIGITALLY MODELING NEOLITHIC CRAFTED HUMAN SKULLS

Q2 Environmental Science
M. Silver, A. Denker, M. Nùñez
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引用次数: 0

Abstract

Abstract. Our digital modeling in 3D aims to visualize Neolithic crafted skulls found in the Near East for their preservation and study taking into account both the possibilities of skull deformation in vivo as well as crafting them postmortem. Decapitation and burying or caching human skulls is met already in Palaeolithic contexts. Postmortem cranial crafting by drilling and carving, or modelling with plaster and asphalt using human skulls as basis was practiced in the Near East during the Pre-Pottery Neolithic and Late Neolithic period. The first examples of plastered human skulls were discovered at Jericho in the 1950s, then belonging to Jordan, after which to Israel and now to the Palestinian territories. Similar skulls were later found in various sites in the Near East. The examples digitally reconstructed here include skulls from Göbekli Tepe and Köşk Höyük found in Turkey, from the cave at Nahal Hemar at the Dead Sea in the Judean mountains of Israel and skulls from Jericho in the Palestinian territories. Both drawings and photographs were used in digitally reconstructing the skulls in 3D. The Blender software allowed us to sculpt the complex shape of the skull from a base mesh. Graphic Processing Unit (GPU) rendering sped up rendering thanks to Nvidia graphics cards. UV mapping was carried out for importing the texture. The visualization enabled us to make further anthropological observations. Beside the generally acknowledged Neolithic "skull cult" we also wish briefly to discuss other reasons for the phenomena and practices.
现代可视化通过数字建模新石器时代精心制作的人类头骨
摘要我们的3D数字建模旨在可视化在近东发现的新石器时代制作的头骨,以保存和研究它们,同时考虑到头骨在体内变形的可能性以及在死后制作它们。在旧石器时代已经出现了斩首和埋葬或贮藏人类头骨的情况。在近东地区,新石器时代前陶器和新石器时代晚期,人们通过钻孔和雕刻来制作死后的头骨,或者用石膏和沥青制作头骨模型。上世纪50年代,在杰里科发现了第一批灰泥人头骨,当时属于约旦,之后属于以色列,现在属于巴勒斯坦领土。类似的头骨后来在近东的不同地点被发现。这里数字化重建的例子包括在土耳其发现的Göbekli泰佩和Köşk Höyük的头骨,在以色列犹太山脉死海纳哈尔赫玛尔的洞穴里发现的头骨,以及在巴勒斯坦领土上杰里科发现的头骨。图纸和照片都被用于三维数字重建头骨。Blender软件允许我们从基础网格中雕刻出复杂的头骨形状。图形处理单元(GPU)渲染加速了渲染多亏了Nvidia显卡。使用UV贴图导入纹理。可视化使我们能够进行进一步的人类学观察。除了公认的新石器时代的“骷髅崇拜”,我们还希望简要地讨论造成这种现象和习俗的其他原因。
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来源期刊
ISPRS Annals of the Photogrammetry Remote Sensing and Spatial Information Sciences
ISPRS Annals of the Photogrammetry Remote Sensing and Spatial Information Sciences Environmental Science-Environmental Science (miscellaneous)
CiteScore
2.00
自引率
0.00%
发文量
0
审稿时长
16 weeks
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