Aesthetics of Agency and the Rhythm of Gameplay

IF 2.4 2区 文学 Q1 COMMUNICATION
Johan Kalmanlehto
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引用次数: 0

Abstract

In this study I investigate aesthetics of agency in games in terms of rhythm. Following C. Thi Nguyen's theory of agency as the aesthetic medium of games, I suggest that the aesthetic experience of agency can be interpreted in terms of rhythm. First, I provide an overview of Nguyen's theory of games as the art of agency. By focusing on Nguyen's characterization of the aesthetic experience of agency, I highlight a need for a more detailed description of agential aesthetics. Second, I introduce a philosophical interpretation of rhythm as a distinction between form and flow. Finally, by using Elden Ring as an example I argue that an understanding rhythm as form in continuous motion captures the transient and mutable character of agency as the object of the player's aesthetic experience. Rhythm provides insight into the temporal nature of Nguyen's process aesthetics and explains how agency can have nonconceptual meaning.
代理美学和玩法节奏
在这项研究中,我从节奏的角度研究了游戏中的代理美学。根据C. Thi Nguyen关于代理作为游戏美学媒介的理论,我认为代理的美学体验可以用节奏来解释。首先,我将概述Nguyen关于游戏作为代理艺术的理论。通过关注Nguyen对代理美学体验的描述,我强调需要更详细地描述代理美学。其次,我介绍了节奏的哲学解释,作为形式和流动之间的区别。最后,以《Elden Ring》为例,我认为将节奏理解为连续运动中的形式能够抓住作为玩家美学体验对象的代理的短暂和可变特征。《节奏》提供了对Nguyen过程美学的时间本质的洞察,并解释了代理如何具有非概念性意义。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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